View Full Version : Warhammer Release 1.01
Sentack
10-02-2008, 09:46 AM
It's patch day!
That exciting time of the day where we get to learn about what new things Mythic has been secretly toying with in the background to make things "better". Please note the quotes.
War Herald Release Notes 1.01 (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=338)
Okay, Highlights from this release....
- Hopefully squashed the "Target is Out of Range" bug
- Changed how Tab works for target nearest enemy.
- Pet Changes to make them more responsive
- Chat window changes
- Nerf to Mass Pulls for AoE Exp Farming
- General Client stability fixes thrown in there.
Read the notes to see for yourself but I figure some people have a few things to say about the patch, so go at it! Tell us all what you think. I'll throw out my two cents in later.
Aoann
10-02-2008, 09:53 AM
For those without herald access:
Warriors of Order and Destruction,
Welcome to the war-torn battlefields of the Age of Reckoning! My name is Destin Bales, and I'm the Live Producer for Warhammer Online. It's my job to ensure that we successfully make the transition from one of the smoothest launches in MMO history, to offering one of the most exhilarating and memorable gaming experiences you've ever had.
Now that WAR is living and breathing, we have players all across the globe battling it out in a relentless and brutal struggle to claim victory for their realms. Playing and improving Warhammer Online is a journey that we share with you, own with you, and drive forward together as a team. Our beta testers can attest to just how much we value your opinion, and you’ll see this reflected in all that we do, even within a small maintenance patch such as this.
In fact, we've already made a number of improvements since launch to ensure that your gameplay experience is even better. Since Warhammer Online went live, we've identified and fixed several client crash issues, knocked out reported bugs on numerous quests, added a feature that allows players to queue for same-tier scenarios in other racial pairings, and rooted out hordes of gold farmers in game. These are just a few of the hundreds of small but impactful fixes we've made daily over the past week and a half.
Our maintenance patch 1.01 contains enhancements and fixes that you have rightly identified and brought to the forefront of our attention. Target Nearest has been revamped, the pesky “Target Out of Range” bug has been squashed, we’ve fixed bugs with /ignore and your friends list, resolved an issue with disappearing pet windows on zoning - and more!
To all of the players who take the time to report issues and send feedback we'd like to say a big "Thank you!" and we hope you like the changes we're making to improve the game. Please keep it up! We'll be depending on your input as we chart the course for the future of WAR.
After over three years in development, the Age of Reckoning has finally arrived. But if you think this is the end of the journey, think again, because this WAR is just getting started!
WAR is everywhere, and we couldn’t be more excited.
- Destin Bales, Live Producer
http://mythicmktg.fileburst.com/war/us/herald/images/community/headers/highlights.jpg
Players no longer need to scroll down through the EUALA when logging into the game. The window now defaults to the bottom, and players need only check the Agreement box and click accept.
The war against the gold sellers continues! We have made improvements to the Appeal system to allow players to report spam messages from gold sellers more quickly.
TAB-targeting should now more consistently select the nearest enemy in the player's field of view.
Corrected an issue that was preventing players from adding new friends to their friend list even while the number of existing friends was below the list's size limit.
Fixed the issue that was causing players to sometimes get stuck in a particular animation state.
Monsters which change velocity while moving in combat should no longer return “Target is Out of Range” sometimes when attacked by players.
The /ignore command will now work more consistently.
In response to player feedback, we have made improvements to player pet movement and behaviors.
The Pet window should no longer disappear when its master is zoning or entering the game.
We made many UI fixes including a new "autoloot" feature requested by many players.
Guild cloaks will now display their heraldry properly.
We have made several improvements to the chat window, and it should now be more intuitive to use and set up. A number of chat window issues were resolved in the process. We are continuing to work on your requests about chat, with more improvements to come in the future.
http://mythicmktg.fileburst.com/war/us/herald/images/patchnotes/patch-notes_hotfixes101.gif
Combat and Careers
Shaman
The debuff from "Hurts, Don't It" will no longer stack with itself
Content
We have identified a couple of serious bugs that trivialize the content in the Lost Vale dungeon. We have disabled the dungeon entrance while we investigate these issues. Thank you for your understanding as we work to improve your in game experience!
The Public Quest "Wagon Defense" will no longer get stuck because of objectives spawning in trees.
Fixed a bug in the "Wagon Defense" quest
The quest “Killing Time” should now allow players to gain credit when killing enemy characters in the Stone Troll Crossing scenario.
Lorcar Perrithan no longer offers the quest “Phoenix Gate”. Players can now obtain this quest from the Uthorin Warscout.
The Gunbad instance lockouts will now be 30 minutes instead of 24 hours.
Fixed an issue that was preventing Erikwuf Wrathbound from offering the "Good Will" quest.
Some monsters have been identified that were dropping Destruction items for Order players. These monsters will now drop Order items for Order players.
Fixed an issue with the spawning of burning bushes in the "Rewards for the Faitfhful" quest.
http://mythicmktg.fileburst.com/war/us/herald/images/community/headers/general.jpg
Player pets have learned to behave themselves. They should now listen to their masters and stay focused while in combat with monsters, rather than dancing erratically. In addition, they should follow obediently at their masters’ side rather than spinning around.
Monsters that are rooted in place will no longer appear to chase you if you flee from them, even though they are still rooted.
Continued improvements have been made to client stability and performance.
We have fixed an issue that was awarding an overly large experience bonus to players who killed many monsters in rapid succession (IE, several killing blows within a second or two of each other). This will largely only affect small groups that use AE abilities to kill off a very large number of monsters with a single ability activation.
Fixed an issue that would sometimes cause roots to last longer than they should.
The delay between sending multiple mails has been reduced from 20 seconds to 5 seconds.
http://mythicmktg.fileburst.com/war/us/herald/images/community/headers/combat.jpg
White Lion
Fixed an issue that was allowing players to use the "Pounce" ability without an enemy target. The ability now requires an enemy target to jump towards.
http://mythicmktg.fileburst.com/war/us/herald/images/community/headers/userinterface.jpg
A feature has been added to User Settings which allows players to auto loot corpses by default. Players can enable this feature by selecting the “always auto loot” option, under the game play section. Please note that holding shift while looting with the option enabled will cause you to loot normally. When the option is disabled, shift-loot will still auto loot all.
Guild cloaks will now retain heraldry settings through zoning.
Corrected an issue that was preventing players from adding new friends to their friend list even while below the list's size limit.
Improvements to the behavior of TAB-targeting. This should now more accurately target the nearest enemy in the player's field of view.
The /ignore command will now work more consistently.
The Pet window should no longer disappear when zoning or entering the game.
In some cases, the chat window would reset to default position upon logout. This should no longer occur.
Resizing the chat window should no longer cause the chat window to reposition itself.
The text entry button is now colored to match the color of the channel the player is currently defaulting to for text entry.
Hitting enter no longer fades in the entire chat window, instead it just fades the text entry box.
Changing resolutions should no longer cause the chat tab labels to disappear.
If more chat tabs are created than the width of the chat window is able to display, then buttons allowing the player to scroll forward and backwards through the chat tabs will appear.
When resizing the chat window, players will now get a resizing cursor.
Left-clicking on the chat window now causes it to fade immediately.
When dragging a chat tab off of the chat window players will now get a “phantom chat tab” until they release the mouse button, instead of creating and dragging the new tab immediately.
When docking one chat window to another, an arrow indicator is now displayed on the chat tab listing which indicates where in the order of chat tabs the tab will now be placed.
When creating a new tab, the properties of the new tab are cloned from the original tab chosen. For example, using New Tab on the Combat tab menu creates a Combat(1) tab with all the same filters and font settings of the original Combat tab.
Players will no longer be able to use the /petname command unless they have a White Lion out.
New Cycle Enemy Target action added as a handier version of Target Next Enemy. This action is bound to Tab by default; existing characters will not have their keybindings changed, so if you would like to use this action instead of Target Next Enemy with your current character, you will need to change this keybind.
Fixed an issue that was causing the health bar fade option to work incorrectly.
We have re-skinned the Guild Registrar interaction window.
Fixed an issue that was causing the health bar fade option to work incorrectly.
http://mythicmktg.fileburst.com/war/us/herald/images/community/headers/international.jpg
Many parts of the UI have been modified to fit localized text properly:
- Quest Titles in the Quest Dialog window
- Zone Names in the Zone Loading screen
- The Title Bar in the Open Parties and Warband’s window
- Tactic Names in the Guild Tactics store window
- Zone Names in the Guild Roster tab of the Guild window
- Permission Text in the Admin tab of the Guild window
- Alliance Information in the Alliance tab of the Guild window
- Requirement (Blue) Ability Tooltip text
Fixed an issue with chat text in localized versions of the game.
Gunhilda
10-02-2008, 10:02 AM
Very nice I like the changes! :)
Bah, no sign of a "fixed the game auto booting you whenever our random generator rolls a snake eye, seven or eleven"
No sign of increasing the size of your ignore list, to combat the increased number of gold spammers.
However, overall sounds like a good patch.
Aoann
10-02-2008, 10:34 AM
USE THE ADDON! I blocked 14 spammers in 4 hours last night. :) If I can set this up anyone can!
Gisli
10-02-2008, 10:42 AM
No fix for the alliance bug.
Ghorty
10-02-2008, 10:49 AM
Spam me not is a great addon. I have not seen a gold spam since I installed it. It has caught everyone of the messages.
Aoann
10-02-2008, 10:50 AM
No fix for the alliance bug.
I know. I think mythic really don't care much. :(
Monstein
10-02-2008, 10:53 AM
I know. I think mythic really don't care much. :(
Or can't figure out what created the bug.
As for the notes, I like. I just wish theyed have given my KB 1/2 the range the IB one has. I punt some one it takes them .5 sec to get back. IB punts the group it takes 4 s to get back.
Cillbo
10-02-2008, 10:58 AM
I know. I think mythic really don't care much. :(
Warband limits, guild cap in alliances, no formal BG type chat channel, and no alliance bug fix is all evidence they really don't want large organized groups. Just a thought. Maybe it's their way of dealing with two realms.
Rusby
10-02-2008, 11:03 AM
They'll get to it guys, be patient. Looks like they are trying to fix overall performance, UI etc problems that effect most players. If they didn't prioritize from bad to less bad I'd be more worried. :)
Aoann
10-02-2008, 11:04 AM
They'll get to it guys, be patient. Looks like they are trying to fix overall performance, UI etc problems that effect most players. If they didn't prioritize from bad to less bad I'd be more worried. :)
Patience is not in my make up as a person :)
Tholinar
10-02-2008, 11:08 AM
There are a lot of issues, your top priorities for fixes may not reflect the over all community issues or what they can fix in a reasonable time.
Mythic has always been great at the stealth patch as well, just because it is not on the list does not mean it won't be fixed. How many times would they do stuff like that in DAOC and not put it in the patch notes.
I also feel it is a bit harsh to say they don't care. I have been to several round tables and they have always impressed me on how much they do care for the game. If you want your issues/bugs address there is the feedback tool, let them know in a thoughtful constructive manner how the issues are affecting you. If come off as an ass hat, your message will get moved to the trashbin faster than spam me not files an appeal for spammers (yes, shameless plug, but my god, 30 spammers blocked last night)
-thol
Aoann
10-02-2008, 11:10 AM
I also feel it is a bit harsh to say they don't care. I have been to several round tables and they have always impressed me on how much they do care for the game. If you want your issues/bugs address there is the feedback tool, let them know in a thoughtful constructive manner how the issues are affecting you. If come off as an ass hat, your message will get moved to the trashbin faster than spam me not files an appeal for spammers (yes, shameless plug, but my god, 30 spammers blocked last night)
-thol
I've been to several of their meets too. :) We have given lots of feedback and it is really frustrating because we want our community to come together. I will stop whining though.
ScarDar
10-02-2008, 11:16 AM
I don't know, they've fixed 10+ of the bugs that really annoyed me. And to get around the alliance thing alot of guilds that intend to be in a bigger alliance with each other are "buddying" up to get the guild experience points from that.
Sentack
10-02-2008, 12:09 PM
When it comes to patches, people must remember that the severity and difficulty of a change are both taken into consideration when determining what gets changed right now, and what has to be put off.
Often, little changes like using the "/petname" command might be super easy to fix and that's often enough reason for them to just do it quick and throw it in as yet another item to add to the patch notes.
Changes to the Alliance system might be not only difficult but in depth and complicated. Thus, fixing that big mess of bugs might take some time for Mythic to resolve, but that doesn't mean they don't have someone working on it day in and day out, trying to get it up and ready for an upcoming patch.
For the most part, Mythic is squashing several of the most annoying bugs and done so in a relatively short amount of time. The game is barely a couple weeks old and this is a nice patch.
Aoann
10-02-2008, 12:12 PM
:) yes I know. My problems are clearly the only ones that matter though ;)
Tholinar
10-02-2008, 12:44 PM
Mythic has always been great at the stealth patch as well, just because it is not on the list does not mean it won't be fixed. How many times would they do stuff like that in DAOC and not put it in the patch notes.
From the herald:
We have been listening to the Warhammer Community about performance issues players are having while they were in scenarios. While we had the servers down today, we applied a number of fixes designed to improve play in scenarios and make the experience better overall. Our goal is to make scenarios the best possible experience for our players.
Makes you wonder how many other stealth items made it in.
How many stealth items made it in?
For starters, the chat window won't save font settings now (used to not save position).
The LibSlash addon library has been broken, so a lot of addons don't work properly now.
The ability to browse through/join all scenarios in your tier is no longer there again.
:rolleyes:
Methinks there'll be another patch soon ;)
Drakhon
10-02-2008, 01:18 PM
Makes you wonder how many other stealth items made it in.
Patch notes are never complete. Aside from human error causing omissions, there is simply no reason for them to inform us of absolutely every change they make.
Warband limits
You mean that they're capped at 24?
Monstein
10-02-2008, 01:35 PM
How many stealth items made it in?
For starters, the chat window won't save font settings now (used to not save position).
The LibSlash addon library has been broken, so a lot of addons don't work properly now.
The ability to browse through/join all scenarios in your tier is no longer there again.
:rolleyes:
Methinks there'll be another patch soon ;)
LibSlash just needs to update just like mods do after any patch in any game. I'm still able to Q for all scenarios in t4. /shrug
Gisli
10-02-2008, 02:08 PM
Alliances worked fine in Beta. It wasn't broken until the middle of Open Beta. Its not like this is a feature that was missing that had to be built up. The evidence indicates that a bug was introduced, and for whatever reason, its not been fixed.
The general pattern has been not to give good tools for community-related issues. Some of this, I believe, stems from mis-guided priorities. For example, while the guild interface has this pretty, semi-functional (though buggy) GUI, its actual utility is worse than DAOC. I think partly this is fallout from their desire to have battle standards and "living guilds"... both of which clearly sounded like "neat ideas" but neither of which really have worked out well. Standards just plain don't do anything useful, but the attempt to limit standard bearers has caused all sorts of guild functionality problems. And the idea of living guilds turns out to be a little silly in practice, as you can tell by looking at the rewards list. Its obvious that they had great difficulty coming up with a series of rewards that make the concept worthwhile.
SimplyBlue
10-02-2008, 02:45 PM
LibSlash just needs to update just like mods do after any patch in any game. I'm still able to Q for all scenarios in t4. /shrug
LibSlash has been updated by the addon author.
Sentack
10-02-2008, 02:47 PM
Standards actually seem to provide some kind of real benifit over Banners in DAOC. But in general, they aren't all that spectacular, I'll admit.
Living Guilds does seem like a neat idea, without a lot of follow through. It's nice that they tried to at least do something with guild levels. DAOC has guild levels but other then unlocking a few features, they didn't seem to do a heck of a whole lot. This is slightly better... but only slightly.
Sentack
10-02-2008, 02:54 PM
LibSlash has been updated by the addon author.
Sweet, and thanks to curse and it's very nice add-on client, that'll be updated the moment I power up my system.
Rusby
10-02-2008, 06:57 PM
:) yes I know. My problems are clearly the only ones that matter though ;)
Oh brother.
Aoann
10-02-2008, 07:01 PM
Oh brother.
I was joking :)
Monstein
10-02-2008, 07:06 PM
I was joking :)
I'm not to sure about that...
Aoann
10-02-2008, 07:07 PM
I'm not to sure about that...
Meow. ^_^
Overking
10-03-2008, 06:14 PM
Cat Lady!
Eliora
10-04-2008, 12:56 PM
I am almost scared to say it.....but I have had no CTDs since the patch. Maybe they fixed that for me? Also my lag was much less all yesterday :D
Of course I prolly just jinxed myself and they will "fix" it today and I will be back to CTDs and extra lag :laughing:
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