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Isak
10-26-2006, 11:45 PM
?Wuz betta den one choppa? Two choppas! Two choppas is one more? is one times da? is lots more fun! Waaagh!?
- Chopmo, Dung Heap Philosopher



Even the most stable Orc is only a hairs breadth from coming completely unglued in the heat of battle. It is to the great relief of their opponents and allies alike that most of them manage to keep it together. There are some Orcs, however, that just can?t be bothered with that sort of thing. These are simple creatures ? simply violent, simply well armed, simply a bloody nightmare to keep from running blindly into the fray ? and they are among the most deadly of opponents one will ever face in the heat of a melee. These are Choppas, named for their weapon, and their weapon named for them, and their frenzy is to be feared.

Choppa Specialty
At the heart of the Choppa is a deadly warrior, but his true power begins to shine only as he lets himself be carried away by the frenzy of battle. As his morale rises, the Choppa quickly works himself into a frothing rage. The more he fights the more berserk he becomes, his attacks bombarding the enemy in a ceaseless onslaught. His frenzy makes the Choppa bold, opening up new possibilities for attack which would be far too dangerous or difficult to attempt otherwise. These moves further enhance his power and capabilities, opening even more potential attacks as the fight unfolds.

Playing As a Choppa
Playing a Choppa is straight forward. Get in the fight, and stay there as long as you can without getting yourself killed. The longer you?re in a fight, the more your morale builds and the more berserk you become. This makes your attacks more powerful and unlocks new devastating abilities. However, the use of these abilities depletes your morale and thus reduces your combat strength. You must decide whether it?s more important to maintain your berserker frenzy or unleash a powerful attack upon your foe. You must also remember that you are less well armored than your Black Orc cousins, and generally less durable. The fighting itself may be simple, but strategy is required to reach and maintain your peak effectiveness.

Fighting Choppas
The Choppa takes time to ramp up to full effectiveness, so it is best to eliminate him early in the battle. If that is not immediately possible, you?ll need to reduce or impede the Choppa?s ability to gain morale and keep him from flying into a berserk frenzy. Using anti-morale attacks will slow his climb to power, giving you the opportunity to take him out before he sends you home hurting.






The Choppa Look
# Light to moderate armor allowing flexibility and mobility
# Wields choppas in various and deadly combinations
# Physically grows more menacing as his rage mounts

Tendulkar
04-08-2007, 07:58 PM
this has my name written all over it

Draklen
04-11-2007, 04:46 PM
lol* ::)

Antiochene
04-13-2007, 09:42 AM
That is cause it sounds like a zerker, Ten.* This is the first class description I have read, but it is going to be hard to convince me to do something else.* I guess this style of character just attracts some of us.* I mean us as those who are dumb and want to get in the middle of everyone and just kill them all.

Drivally
05-21-2007, 05:16 PM
Very cool...ignore them at the beginning because they don't do that much damage (a la nerfed DAOC berzerker) and then you pay the price when their morale/rage goes up! Awesome idea!

I predict one will be named Grimfaire...perhaps a Kjarhall and Broggle as well?

Delivis
05-21-2007, 06:24 PM
There will be a Galtor/Thorgenson methinks too!

Kjarhall
05-22-2007, 09:37 PM
So torn....

Dwarf

Or

Choppa


It's not fair to make me chooooooose!* >:(

Drivally
05-24-2007, 04:43 PM
I hear ya there Kjarhall...I really want to play a dorf again!

Sure the Armies of Destruction look fun...but dorfs is the happening thing!

Broggle
05-27-2007, 10:02 AM
Definitely reserve a Choppa for me* ;D

Monstein
02-12-2009, 08:22 PM
so...soon....choppa.....so.....soon

Narg
02-23-2009, 10:03 AM
Will the Choppa spell the end of the Marauder? It seems to me, the pro's of the Choppa will be damage output higher than a Marauder. What you loose is a pull every 30 sec's. Nothing personal, but why have a pulling class that is situational in use with same health concerns that output's lower damage?

I am deeply concerned for Narg the Marauder.

Edit: We Marauder's will have to go toe to toe with slayers, we die fast enough as it is, now we have to stand toe to toe with these damage beasts? I think the Marauder as a class may be sunk by these two classes. Time will tell.

HesH
02-23-2009, 11:25 AM
so does that mean a class like the sword master is sunk too by slayer?

Narg
02-23-2009, 12:20 PM
Swordmaster no... White Lion yes (or so the WL boards say). When you have a Mdps class, why in the world do you now create a better Mdps class? Why not buff the Mdps class you already have? Add a 4th line? Nothing personal here, but the Choppa now does everything my class is suppose to do but better. Unless Choppa's die awful fast, cause I die fast, why have a Marauder? For the TE pull every 30 sec's? Like I said, this is only observations from T1-T2... when PTR adds T3-T4 then we will really see. I know our guild is changing over to the Choppa for dps, that's what its all about.

>can't wait for them to bring out a Ranged dps class better than the Bright Wizard... can you!<

Rashaverik
02-23-2009, 03:14 PM
Both the Choppa & Slayer also have higher DPS output than the Witch Elf and Witch Hunter.

Its not only White Lions and Marauders classes being affected.

Drakhon
02-23-2009, 03:45 PM
It's not exactly surprising for classes being tested for the first time by the largest test group they have available to not fall in line. It's also fairly unsurprising for the new classes to be more powerful than the existing ones when first introduced in order to provide incentive for people to create new characters.

This issue will be reduced during testing as well as after they are first added to Live until they enter the regular power level and balancing cycle as the rest of the classes.

Narg
02-23-2009, 08:12 PM
Both the Choppa & Slayer also have higher DPS output than the Witch Elf and Witch Hunter.

Its not only White Lions and Marauders classes being affected.

True, but witch elf and witch hunters have a class defining skill ... which seperates them from the Marauder and the Choppa... There is no differance between a choppa/slayer and WL/marauder but TE.. a pull on a 30 sec. timer.

I'd take stealth over TE.

Edit: And I agree Drakhon it is early in testing. Time will tell, but truely.. Did this game need TWO MELEE dps classes? How about this... Allow me to change my toon carry over all my gear and renown and let me be a choppa.

Drakhon
02-24-2009, 09:47 AM
Did this game need TWO MELEE dps classes?

Well, there already were two, but I get your point. In the end, it's largely about variety. It's not like we need three Tanks, Healers and RDPS either, but the options make the game more fun for more people. In my experience, most MMOs have functionally redundant classes that differ in flavor and style.