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News Herald
03-10-2009, 02:20 PM
Greetings!

We have the following Hot Fixes implemented during today's downtime:

General Changes & Bug Fixes

The Bitter Rivals event has come to an end! Those who completed the Bitter Rivals event may now play as one of WAR's deadly new careers! Unsheathe your blades and unleash carnage as the Orc Choppa or the Dwarf Slayer a full week before your fellow players get a crack at them!
Fixed several issues which were affecting client stability.
Fixed an issue which was preventing players on servers with the Open RvR ruleset from using the Imperial Hunting Hound and Warlord’s Fell Hound Recruit-a-Friend rewards.
Capital Cities

Lycithas the Harridan Seer will no longer attack players until Stage 3 of the Monolith Public Quest in Contested The Inevitable City.
Combat and Careers

General

Tank Archetypes

Challenge: Fixed a tooltip error for this ability.
Archmage

Run Between Worlds: This tactic will now reduce the cooldown of the ability “Walk Between Worlds” by a percentage rather than a flat value.
Witch Elf

Broad Severing – Fixed a bug that prevented the ability “Sever Limb” from firing when this tactic was slotted.
Witch Hunter

Burn Away Lies: The damage done by the damage-over-time portion of this ability has been increased, while the finishing damage has been reduced.
Content

Fixed a terrain issue within The Lost Vale.
Items

Potions and thrown items: The following items will now require line of sight: Scorching, Scorching Blast and Sticky Bomb.
Battle Brew Backpack: This item will no longer ignore line of sight.
Nepenthean Tonic: The cooldown on this item has been increased to 15 minutes.
Quests and Public Quests

Quests

Players who abandoned the quests “Taking Flight” or “Getting off the Ground” will now be able to receive credit for acquiring the Schematics.
Realm vs. Realm

Fixed an issue that was causing the Goblin Artillery Range battlefield objective not to award renown upon being captured.
Fortress Guards will no longer drop loot unless the campaign has progressed to the Fortress they are guarding.



Full Herald Post (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=690)

Gisli
03-10-2009, 06:41 PM
Fortress Guards will no longer drop loot unless the campaign has progressed to the Fortress they are guarding.

Thanks, guys, for fixing this really important item associated with forts.

I know this is a relatively minor detail, but now that the major issue is out of the way, any chance that someone can look into the bugged fortress lords?