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Rashaverik
03-16-2009, 11:36 PM
Vydor had mentioned tonight not being able to cast bolts (100ft range) on BWs, yet their AE (80 ft range) was still hitting him.

Here's what I came up with.

There's a BW tactic (core ability..pfft) which increases the radius of detonate and rain of fire by 50%. With the currently bugginess with AE spells, I'm estimating an increase in radius somewhere around 75% to possibly 100%.

When you do the math, that could mean that you can possibly be hit by a BW that's up to 140ft away. (80ft range of spell + 60ft radius of spell (if they're using the tactic))

I haven't noticed that much of a increase in my Sorcerer spells, if the numbers are running similar for us, as they are for BWs, we're possibly reaching people up to 120ft away with our AE spells.

This is all speculation. I haven't accurately tested any of this, but I'm sure many of us have noticed and been subjected to the large amounts of AE damage flying around since the 1.2 patch.

joven
03-17-2009, 06:32 AM
They need to nerf aoe back into the dark ages :D (Yes I am kidding) I am sorry but before 1.2 most classes were balanced (Some still needed a boost) and the game was fun. Post 1.2 we see more and more people refusing to do RvR, and scenarios are just dead.

Vydor
03-17-2009, 08:25 AM
There is a reason we are seeing Order group consisting of BW's and WP's all specced the exact same way.

HesH
03-17-2009, 05:15 PM
Seriously tho what is with the senarios of lately. Is order like going on strike to draw us out in Orvr and farm us or what. Lol

Rashaverik
03-17-2009, 07:35 PM
Looks like Mythic may have quietly fixed the radius bug on AE. Looks like my AE radius is back to normal.

Rashaverik
03-18-2009, 11:44 AM
I take that back, looks like AE radius/range is still screwed up.

Athelstaine
03-18-2009, 05:40 PM
Odd,i have not really noticed an aoe increase on my Magus's Firestorm.Guess that's what i get for playing a magus,lol.In reply to the OP,just off of game delve info and RoF radius tactic,Rof would be able to affect up to 110 ft range.

Example:

80'range with a 20'r or 40' diameter from target. Can splash dmg up to 100'

With Tactic slotted

80' range with 30'r or 60' diameter from target. Can splash dmg up to 110'

Rashaverik
03-18-2009, 11:37 PM
Example:

80'range with a 20'r or 40' diameter from target. Can splash dmg up to 100'

With Tactic slotted

80' range with 30'r or 60' diameter from target. Can splash dmg up to 110'

Your numbers are right, if there's no AE radius bug. I estimate the radius bug to roughly double the AE radius of spells.

Narg
03-20-2009, 09:46 AM
There has been a pretty steady stream of fix this issue at our official RvR forum, as well as the BW class board at warhammer. Dev has posted, that they are looking into all issues pertaining to AoE, do to this uproar (heh, and one particular narly vid).

Several BW's have called for the Radius to be changed back, in hopes this stems all the nerf cries. Several Bw's have called for the new "Spike" in BW damage to be brought back down to pre 1.2 levels. What's at issue here is, without asking Dev has widened the potential Crit damage from something like 80% -120% to something like 60%-180% without telling anyone. Also, the way Wildfire handles crits is over the top and BW's are asking for this to be rolled back, again in hopes AoE isn't nerfed.

Lastly, the mechanic is different between the Sorc, which gives a nice "circular red goo", where their AoE lands, to a "non specific, non outlined, fireballs from heaven" effect that doesn't define the Area like the Sorc mechanic making it much more difficult to run out of the AoE.

Oh and I almost forgot, the whole hiding while casting mechanic is getting a looky see.

Eder
03-20-2009, 10:25 AM
That's the problem with Mythic. They don't know subtlety. Everytime there is a problem, they whack at it on ALL fronts.

You watch, I'm betting they will reduce damage for ALL spells, AND reduce the radius AND introduce line of sight. Which will make the AE spells totally useless, AND bring casters back to the sorry state of pre-1.2.

If you are playing a tank or mdps you were probably laughing at casters pre-patch, cause we couldn't kill you unless there were 3-4 of us, and even then that took awhile. Meanwhile you would have put out about as much damage as us (even supposed "tanks", yes I'm looking at you, Ironbreaker.)

In other words, in return for wearing a dress, we did about the same damage output as melee, hit ourselves for 750 about every other cast and couldn't kite due to all the ranged snares and stuns and knockdowns and knockbacks and silences everyone else had. What a good deal.

1.2 at least gave us a bit of damage back, but the problem highlighted the fact that ground AE does too much damage. I don't disagree that there is a problem with AE as it stands now, I would be fine with toning the damage down and maybe limiting the number of people it can hit. The tactics that BWs have to increase radius and stack extra damage should definitely be nerfed, especially since sorcs don't have anything of that sort. (AND they were already quick to nerf our Infernal Gift!!)

I don't agree that they should scale ALL our spell damage back (which is what is implied if they are going to reduce the crit damage range). Fix the AE, but we SHOULD have good single target damage if we are given the opportunity to cast!

BWs are much more of a problem than sorcs are, but I bet sorcs are going to be nerfed just as hard because mythic don't recognize (or don't want to) that we are the red-haired step-mirror of the BW.

Narg
03-20-2009, 10:51 AM
I believe the gods are specifically going to be addressing gtAoE at choke points in some manner. This seems to have the biggest cry of foul and what dev specifically mentioned in thier AIM roundtable the other day. I made a post on it over at the BW official forum with a link to the entire chat, thanks to someone over at Warhammeralliance.

Rimalder
03-20-2009, 12:56 PM
I believe the gods are specifically going to be addressing gtAoE at choke points in some manner. This seems to have the biggest cry of foul and what dev specifically mentioned in thier AIM roundtable the other day. I made a post on it over at the BW official forum with a link to the entire chat, thanks to someone over at Warhammeralliance.

Are you referring to the cases where the spot just in front of the outer keep door becomes an insta-kill zone? I've been in a couple of situations where no one can get anywhere close to the door, let alone knock it down, without getting their faces melted off by all the gtAoE raining down from above.

Eder
03-20-2009, 01:39 PM
Are you referring to the cases where the spot just in front of the outer keep door becomes an insta-kill zone? I've been in a couple of situations where no one can get anywhere close to the door, let alone knock it down, without getting their faces melted off by all the gtAoE raining down from above.

You know the purple pits we sorcs have? Imagine that circle with another 5 feet radius... then ADD another 50% to the radius. THAT is what the BWs have covered.

Narg
03-20-2009, 09:03 PM
Are you referring to the cases where the spot just in front of the outer keep door becomes an insta-kill zone? I've been in a couple of situations where no one can get anywhere close to the door, let alone knock it down, without getting their faces melted off by all the gtAoE raining down from above.

Aye. The area in front of doors, the area on ramps, etc...