View Full Version : Folks still leaning toward Chaos?
IvarrWolfsong
02-23-2008, 01:47 PM
Nearly everyone I have spoken to here and elsewhere has said they are going to play chaos. I have heard that polls are saying as much as 75% of players want to play chaos. Just wondering if we are keeping the options open or we are pretty much set on Chaos.
I know that polls and scuttlebutt are not to be trusted =). Also I have a feeling that the more casual players (the types that dont really post on boards or respond to polls) will end up going Order becuase it is the "good guy" side. However, after the mess of Hib Ector that Siol Lear and friends ran into, I dont want to level a toon up and then spend all my time try to find and enemy to kill 56 v 1.
Just something to think about.
Athelstaine
02-23-2008, 05:15 PM
That is definately something to be aware of.I was there for the hib ector fiasco as well.Logard was nice enough to guild me :)Just hard to say at the moment.Hopefully there will be a way to see population distribution when the game opens.I would not hold my breath on it though.
Most of the people aware of the game are probably already aware of what warhammer is. I wouldn't worry about it until closer to release when the general populace will start to take notice.
Gisli
02-24-2008, 12:04 AM
My bigger concern is that they will try to "balance" by overpowering Order, just like they overpowered Hibs. We'll have to see what happens. Personally, I find greenskins the most fun to play. But I've not given Order serious thought.
What was the Hib fiasco on Ector?
The hib fiasco on Ector was smiler to the WoW launch fiasco. Essentially everybody had their server picked and piled on. Also at the time hibs were seen as the overpowered realm by most everybody. At least that's what I remember.
ellyiana
02-24-2008, 11:54 AM
They should of had three sides:( Have this feeling one side is gonna be more powerful, and it depends on if they have a good leader.
Gisli
02-24-2008, 01:57 PM
I agree that any 2-sided game is far less likely to succeed than a 3-sided game.
Boragar
02-24-2008, 05:21 PM
I'm surprised they only went with 2 factions, it eliminates such a fun dynamic of PvP. It always kept things interesting and fun when pushing into an enemies realm and fearing the chance of getting wiped from behind by an organized Realm 3, who might take all your hard work at taking keeps and turn it into a free Relic Raid for their own Realm.
3 will always be > then 2! :P
Overking
02-24-2008, 11:27 PM
I am a massive greenskin fan but just from general talk it looks like the Dwarves are going to be very nasty so if that becomes an option the Dwarves could be a very evil solution.
Gjakoll
02-25-2008, 12:52 PM
I've heard that Champions of Haggerfel will remain true to their roots and will be playing stunties...err...dwarves in WHO. Just repeating what I heard from Horaf though, and you know how he can get... :blink:
Wazdakka
02-25-2008, 03:20 PM
I could go with either, but I can't see this lot going Order.
As for the 2 sides vs 3 sides, they really could have done this, but I think that they were originally planning for the scenarios to be the big thing, so that 2 sides were ideal. After feedback they have decided that open world rvr is the thing, but are sticking to two sides.
Gisli
02-25-2008, 04:46 PM
I don't know much about the lore. But based on the announced information (destruction is chaos, greenskin, dark elf; order is dwarf, high elf, empire), what would be the easiest/fastest way to get 3 sides? Can the current six be set up as 3 sets of 2 (instead of the current 2 sets of 3)? Can ONE of the six be scrapped and replaced with a new race to make the lore work out? I'm just wondering what might be the least-work method to fix the problem.
Looked at another way (perhaps requiring a bigger change): If there were 3 sides, what would they most naturally be?
Overking
02-25-2008, 07:37 PM
Well the Skaven (Disease and Poison-using Ratmen) and the Undead could be seen as another side, if they wanted.
Wazdakka
02-25-2008, 08:21 PM
QUOTE (Gisli @ Feb 25 2008, 05:46 PM) (index.php?act=findpost&pid=1069)
I don't know much about the lore. But based on the announced information (destruction is chaos, greenskin, dark elf; order is dwarf, high elf, empire), what would be the easiest/fastest way to get 3 sides? Can the current six be set up as 3 sets of 2 (instead of the current 2 sets of 3)? Can ONE of the six be scrapped and replaced with a new race to make the lore work out? I'm just wondering what might be the least-work method to fix the problem.
Looked at another way (perhaps requiring a bigger change): If there were 3 sides, what would they most naturally be?[/b]
I've given this some pointless thought. Orcs and Vampire counts are both sort of on their own, not allied with Chaos. They could have been a side. Dark elves actually worship Khaine, not a chaos god, just evil. Skaven and Chaos go together. Dwarfs and Empire are the two most closely allied races in the lore. I don't think many people would gravitate to a rat of Nimh, so Skaven are probably out. Possible combos seem to be Greenskins/Any Evil, Dwarf/Empire, Elf/Empire, High Elf/Lorien Elf, Dark Elf/Chaos, Skaven/Chaos Undead/Greenskins. Thing is, the IP is such that any two armies can fight, so that any two players can play together regardless of what army they have. The same faction can even fight itself, though that may be a stretch for Elves.
nativeson
02-26-2008, 03:37 PM
As for the 3 or more sides, I liked that extra factor, and it created all the benefits and more listed above.
The biggest down side I saw was Mythic spending a lot of their time trying to do class/realm balance. So many variables. Each class, plus the human factor, made it a constant mess to find the right balance.
With two sides, Mythic can spend more time working on other aspects of the game, because there will be less variables to tweak.
I see this as making the available gameplay slightly more limited, but ideally much more refined.
As for which side to play, I'm still happy with Chaos. I agree with above comments that maybe the polls are all for one side at the moment, but what?s the sample set? Prob small compared to the eventual 10 million players right?
IvarrWolfsong
03-02-2008, 10:21 AM
"What was the Hib fiasco on Ector?"
A bunch of Siol Lear and friends rerolled on Ector Hib on release of the Classic Servers. At first it was the most fun I have had RvRing since Old Frontiers. Then when most of the server had gotten to 50, people realized that the population was around 70% Hib. You could run for hours and never see any enemies. You could take every keep in alb without seeing any defenders ... It killed the server and all that time farming gear and pve'ing to 50 was wasted.
Since the first time from 1-Max Level is always the best (ooo-ahhhh new stuff!), I would hate running thru it all then realizing the server is a turd =P.
As my Sig says stictly interested in Choas ATM
But i'd always be willing to explore my options for the sake of the guild
Aldyn
03-04-2008, 06:54 AM
http://www.youtube.com/watch?v=YdXQJS3Yv0Y...feature=related (http://www.youtube.com/watch?v=YdXQJS3Yv0Y&feature=related)
Must be the greenies !!!!
(At 4:04 did he say own them ?) And this is from a movie made in 1980... Didn't know they used that jargon back them.
**Edit** For those that don't know this is the choir of the orc army.
Lebbrin
04-08-2008, 11:13 PM
I thought I heard some time ago that they were going to release with 2 sides and eventually come out with a 3rd side. Am I thinking of something else?
I'll try and do some searching and see if I can find what I saw.
(I am probably wrong, so don't spread any rumor. I'm just trying to see if anyone else remembers something like that.)
Lebbrin
Gisli
04-09-2008, 02:28 PM
I've never heard of such a thing. There are also some implementation difficulties.
1) Warhammer is set up with three sets of "racial parings" such as dwarfs vs. greenskins. A given racial pairing is deeply intertwined, geographically. They share zones with content. It is not like DAOC where you have a bunch of Hib PvE zones distinct from a bunch of Mid zones. It would be relatively (from a content perspective) easy to add a 4th side to DAOC since there is no real interaction in the PvE section of the realm. It would be really hard to add a 3rd side to Warhammer. Would it be separate from any racial pair opponent? That would make it unique from the other two sides. Does it intermix with some racial pair? Who then? An existing race, such as greenskins? Does that mean they get new content and the other races do not? That makes them not symmetric. I don't know how it could be done fairly. I guess its possible that Team3 gets 2 racial pairings, one with an order pairing and one with a destruction pairing. That's still not symmetrical.
2) Consider a server with two well established communities, that each have stable population demographics (with respect to level, etc.), established economies, and so on. Now, add a third side. Would the new folks be able to compete? Its not like adding a new class or race to an established community.
Drakhon
05-24-2008, 05:18 PM
At this point I don't see a 3rd side ever happening. It would simply require too much restructuring of the game, much as Gisli said.
I'm not really sure that there would be an acceptable way to do it without limiting it to only three armies. Though, in truth, the Destruction armies would never be allied in the way they are. You can sorta consider them a "faction" and be supported by the back story, but the actual side-by-side fighting isn't. It's one of those times where lore needs to be sacrificed for gameplay
I will certainly be playing Destruction, though, as I am a big fan of the Dark Elves and really want to play a Disciple and my friends are also quite attached to various Destro races/classes.
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