View Full Version : Slayer System
Drakhon
08-03-2009, 01:20 AM
Info on the Slayer System, introduced in 1.2 (we'll be launching with 1.5):
Penalties of PvP in PVE Areas
If you go on a killing rampage in enemy territory (does not apply to the Abyss), you will receive penalties for doing so. This is called the Slayer System. The effects are as follows:
1. Depending on the amount of killings you will receive points. If your penalty points go over a certain limit, you will receive the penalty effects. If you kill lower leveled players than you, you will receive more points.
2. The penalty effects are categorized into two. One is a ?Curse? and you cannot use rifts. The second is a ?Judgment? and under this effect you cannot be resurrected in any Kiosk placed in the enemy territory, as well as use rifts.
3. The name of the Curse/Judgment depends on the race. If you are Elyos, you will receive Curse/Judgment of Asphel. Asmodians will get Curse/Judgment of Ariel.
4. Once you come under Curse or Judgment, your location will be revealed throughout the local map for the entire opposing faction members. Also, even if you are under a hiding skill, your title will be seen, making it even easier to be spotted.
5. You must go back to your own lands or the Abyss and wait for a certain amount of time for the Curse or Judgment to disappear.
6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.
7. The killer of the slayer will be announced throughout the area chat under the format of ?[Race]?s Hero [Killer of the Slayer] has defeated [Slayer] while he was under [Judgment or Curse] of [Ariel or Asphel].
A Kisk is a plantable Obelisk (bind stone). They last for 2 hours and allow the registration (binding) of up to 6, 24 or 48 people (1 group, 1 alliance or 2 alliances) depending on size. They are called Kisks in-game and Kiosks in the quote, but I'm not sure which is the typo.
Athelstaine
08-03-2009, 02:25 AM
Interesting. I was hoping they would have something to penalize ganking lowbies.This could be good.
Drakhon
08-03-2009, 02:44 PM
It's not so much a penalty as insurance. Assuming you keep fighting, you will eventually die to someone while Cursed/Judged without being rezable and get kicked back to your own zones and have to wait there for a while before coming back. Killing lowbies just gets you to that point quicker.
This could actually be the most useful situation to use one of the Cleric's advanced Stigma abilities (from patch 1.5) that is a 2 minute dot that prevents the target from being rezed if they die while under the effect.
Thinking about this a bit more, this could be a community builder in which high level players notified that high level enemies are ganking the lowbies go off to defend those zones and kick the bad guys out. Maybe.
Jalec
08-03-2009, 03:20 PM
That would be a nice thought actually. In UO we had an Anti-PK guild that literally waiting for opportunities like this. Mind you this was before there really was anything else to do(before t2a). I think it could be soemthing fun. Asmo coast guard here we come? :-D
Haelle
08-03-2009, 09:40 PM
Did any of you check the costs for those plantable binds? Was like 36,000...which in grander scheme, didn't seem like much. I had like 13,000 at lvl 10 <with no crafting>.
We'll see how well this actually works when this goes live.
Drakhon
08-03-2009, 09:50 PM
Korea is running 1.2, so it is live already - just gotta look for info.
Koreans play their games differently than NA/EU, though, so it's not all necessarily going to be useful info.
Knight_Marshal
08-03-2009, 09:54 PM
Korea is running 1.2, so it is live already - just gotta look for info.
Koreans play their games differently than NA/EU, though, so it's not all necessarily going to be useful info.
Yeah, when they find out who is ganking lowbies, they go over to the internet cafe he is at and kill him! :eek:
Yeah, when they find out who is ganking lowbies, they go over to the internet cafe he is at and kill him! :eek:
LOL, that made me laugh hard. Too funny.
Vasan
08-20-2009, 12:57 PM
consolidation!
Cillbo
08-20-2009, 01:54 PM
Interesting. It makes me wonder if the rewards for ganking lowbies will out weigh the Slayer penalties.
Vasan
08-20-2009, 04:45 PM
Interesting. It makes me wonder if the rewards for ganking lowbies will out weigh the Slayer penalties.
I really hope so, some people where complaining level 30's from the other side were camping the entrance to the lvl 20 area, causing an inability to level.
aishrod
08-20-2009, 04:50 PM
I kinda hope the system doesn't give you too many points if you kill someone your level. I am completely fine with someone level 20 taking a rift to a level 20 area and trying to kill poeple, I am not very fond of the whol level 50 ganking 20's deal though heh.
Drakhon
08-20-2009, 05:06 PM
I posted the same info weeks ago (http://www.waronphoenixthrone.org/forum/showthread.php?t=2802). It's not even off the front page!
Suggest consolidation. Isak, go!
The system is not really designed as a punishment or penalty per se, but it does mean that eventually you will be forced out of the enemy zones and have to wait around in your zones or the Abyss for a while before you can go back. The larger the gap between your level and your targets (in your favor), the faster you get to the point where that can happen.
I don't really see it discouraging lowbie-ganking by those who are only interested in doing that, but it does limit how much they can accomplish it. Those that enjoy good fights are less likely to do it, though, because they might miss some action while they're blocked.
Vasan
08-20-2009, 05:09 PM
Haha, clearly I need to check the board before posting a little bit more, eh?
You even explained about Kisks.
Gisli
08-20-2009, 05:22 PM
Again, it is like DAOC frontiers. If you go out there alone, or with a couple of other lowbies to level up, and you don't communicate with your guild or anyone else, you will suffer the consequences when the gankers come to get you. But if you have a guild that is willing to "send in the marines" or are plugged into the local "coast guard" then it becomes much more of a community effort. That is how a realm can learn to become cohesive.
Merge for goodness, and make life easier if people need come back to this after some time.
Vasan
08-20-2009, 05:40 PM
Again, it is like DAOC frontiers. If you go out there alone, or with a couple of other lowbies to level up, and you don't communicate with your guild or anyone else, you will suffer the consequences when the gankers come to get you. But if you have a guild that is willing to "send in the marines" or are plugged into the local "coast guard" then it becomes much more of a community effort. That is how a realm can learn to become cohesive.
Should be easier since these are places you will have to go to level. People should be there, leveling. One problem is fighting people ten levels above you is very difficult, so you will need to call in like level people.
Cillbo
08-20-2009, 07:24 PM
A point worth bringing up here: Legions will need to have a good number of folks at the mean level for the server. If you get mired up with altitis, a legion could get stuck behind the power curve with no "marines" to call in. All the more reason to limit alts in guild and get to max level asap.
aishrod
08-20-2009, 09:43 PM
true, though i don't think that will be as much of a problem for some of the guilds that have alliances :D
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