PDA

View Full Version : Hot Fixes - 8/10/2009



News Herald
08-10-2009, 11:00 AM
Greetings!

After an exciting weekend of testing on the Public Test Server, here's some Hot Fixes for your Monday morning!

Combat and Careers

Archetype Morale Abilities


Broad Swings: Fixed a bug which prevented this ability from triggering correctly.

Disciple


Uncaring Dismissal: This ability will now knock enemies back for the correct distance.
Life’s End: Fixed a bug which prevented this ability from triggering correctly.

Zealot


Breath of Tzeentch: This ability will no longer give the caster knockback/root immunity.

Content

General


The monsters “Screamer” and “Horror” will no longer drop Expedition Resources.

Dungeons

Bilerot Burrow


Corrected an issue causing Bilerot Plaguebeast’s exploding tumors to do much more damage than intended.
Fixed Ssyridian Morbidae’s Rotting Zymosis ability. This point-blank area-of-effect atrophy debuff will now reduce everyone’s damage and healing effectiveness by 90%, including his own.
Barthalameous the Sickly

Death’s Head splash damage and Nurgling spawn radius has been reduced to match the visual effect for this ability.
Nurglings spawned from Death’s Head will once again die after one hit.
Barthalamus’ damage output will increase as intended with his enrage triggered when a Nurgling is killed near him.

The Bile Lord

Will no longer periodically auto-attack players before eating them.
Will no longer cast Defile Ground or Spew upon regurgitating players.
The ‘Being Eaten’ disable debuff is now immediately removed upon entering the Bile Lord’s innards.
Will now properly reset after a wipe.


Items


Bloodlord Armor: An issue was fixed that causes certain pieces of Bloodlord armor to be rarer than others.
Potions: Fixed an issue in which the “Thorn” damage shield potions would dispel potion buffs from enemy targets.
Scorpion’s Shroud: This special promotional item will now work properly.
Serpent’s Shroud: This special promotional item will now work properly.
Renown merchants who sell the Vengeance renown gear will now properly sell all of the appropriate items.
All Renown items are once again dyeable.

Land of the Dead

Tomb of the Vulture Lord

Public Quests


Regiment of Khsar: An issue related to knockdown immunity on the Hand of Ualatp boss has been fixed.

Realm vs. Realm

Open RvR


RvR Influence will be awarded normally in the Tier 1 GvD and HvD RvR areas.




Full Herald Post (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=885)

Vasan
08-10-2009, 11:56 AM
"Bilerot Burrow


Corrected an issue causing Bilerot Plaguebeast’s exploding tumors to do much more damage than intended."
Inept Morons! That was a bug? Damn.
A game out for a year had a nasty, nasty feature in a dungeon that, eventually, they found out was a bug.

Fhuul
08-10-2009, 12:41 PM
"Bilerot Burrow


Corrected an issue causing Bilerot Plaguebeast’s exploding tumors to do much more damage than intended."
Inept Morons! That was a bug? Damn.
A game out for a year had a nasty, nasty feature in a dungeon that, eventually, they found out was a bug.

Here I thought tanks randomly getting asploded by the buggers was a design feature..:p

Chaelyn
08-10-2009, 12:47 PM
"Bilerot Burrow


Corrected an issue causing Bilerot Plaguebeast’s exploding tumors to do much more damage than intended."

Inept Morons! That was a bug? Damn.
A game out for a year had a nasty, nasty feature in a dungeon that, eventually, they found out was a bug.

I find a little bit of humour in this for the simple fact that hundreds or thousands of people did a *headdesk* when they read that.

Drakhon
08-10-2009, 01:17 PM
http://i173.photobucket.com/albums/w42/barrow_co2/Facepalm.jpg

Vasan
08-10-2009, 01:18 PM
Heh bet they nurf those dog into nothing, easy pushovers.

Pity in some ways really, but honestly that dungeon should be a bit easier.

Much like Vulture Lord shouldn't be easy boss fights with massive dps races.

Rimalder
08-10-2009, 04:38 PM
I wonder if Mythic will compensate me for the pain and mental anguish I experienced dying repeatedly to those @#$% plaguebeasts. I was seriously beginning to question myself as a human being and a player. :doctor:

Cillbo
08-10-2009, 05:26 PM
Wow...

Isak
08-10-2009, 06:11 PM
Well that explains why they were either pretty easy or the tank would get two shot.

Kordine
08-11-2009, 09:46 AM
I can confirm the Doggie nerf. The nurglings dieing properly was a relief though. last time through they were a pain and Bartie would start raging on me.

colnar
08-12-2009, 09:56 AM
I wonder if Mythic will compensate me for the pain and mental anguish I experienced dying repeatedly to those @#$% plaguebeasts. I was seriously beginning to question myself as a human being and a player. :doctor:


As were we all. Hehehe :p

Vasan
08-12-2009, 10:22 AM
I kinda enjoyed it really. Taught you to really, really learn to heal.

Plus I got to mix in some zealot stun CC to get through the mob.

[ASC] Squiggie
08-12-2009, 10:44 AM
As were we all. Hehehe :p

No lie...took me 40+ runs to get my full set from there :mad: