View Full Version : Alliance Healthbar Interface > Group Interface
Maybe I am retarded (maybe), but I can't figure out how to have my healthbar display next to my groupmate's healthbars. So far the only way I have found to do this is by using the Alliance (warband) health bar interface. In the group healthbar interface, your personal healthbar is not displayed. This is bad, because half the time you are looking at your group mates health and not realizing your are about to die.
Therefore I am recommending that you never use groups, but always form alliances. This is really simple to do. The text command is:
/invitetoalliance name
Once you form an alliance hit L, then click the hide group window checkbox and then left click and hold the group name (e.g. group 1) you belong to in the alliance menu and drag your alliance group health bar interface onto your GUI.
Really this is kind of annoying, but at least now you can see your health next to your groupmates, so you dont forget to heal yourself.
Llyweln
09-13-2009, 11:15 PM
I move the group window down by my bars so i can see all of it......before I did that, yep, I be dying :D
Dankus
09-14-2009, 12:01 AM
I love the look of the Aion interface, but I agree. This is very annoying.
In options you can change UI style to "top" which puts your own health bar on the top left kinda like warhammer. You can right click on the group health window and "zoom out" to make it smaller. You can also move the window anywhere you want. Also, UI scaling allows you to scale all the elements, icons and text smaller, giving you less clutter on screen if you are running high resolution.
Also, using alliance groups means you can't complete quests because the mobs you kill will not drop the items needed for quests. Not sure why that is, but we've experienced that. As soon as we reformed into a group the mobs dropped what we needed.
Llyweln
09-14-2009, 03:51 AM
Ive never liked having my stuff on the top corner......so it works for me to just move em down to the bottom
btw: hi eder :D
Fhuul
09-14-2009, 06:23 AM
I can't get happy with it either way. I needs me a "Move and scale anything" mod - that's really the only one I want!
Oh and remove all artwork mod. Nice, clean basic UI with things exactly where I want them.
I can't get happy with it either way. I needs me a "Move and scale anything" mod - that's really the only one I want!
Oh and remove all artwork mod. Nice, clean basic UI with things exactly where I want them.
I'm in two minds about that. On the one hand, everything right where you want it is nice. On the other hand, everything is about adaptation and by the time you level up to 50 you will be intimately familiar with where your eyes need to scan when rvr'ing.
I've always felt that interfaces that were *too* customizable were always open to hacks or gave people who used them a big advantage. And so it also meant another chore to keep up with new widgets or otherwise cede advantages to the other players.
Given the ingenuity of 500k+ people, someone will find ways of coming up with interfaces that will be very "helpful", but counter to the "spirit" of the game. For example, in warhammer we had ui widgets which highlighted enemies with big health bars around them, even through walls. We had addons that slapped you in the face and told you to "PRESS EVADE CHAIN NOW!" or maybe even did it for you. Anyone who didn't put the effort in to research and dig out the newest and greatest were at a disadvantage. With a restrictive interface at least you can be reasonably sure that, unless they are a hacker, they are pretty much using the same tools as you are.
Oh, and hi Lly :) Missed you during beta but will catch you on release! :D
Fhuul
09-14-2009, 08:35 AM
I'm in two minds about that. On the one hand, everything right where you want it is nice. On the other hand, everything is about adaptation and by the time you level up to 50 you will be intimately familiar with where your eyes need to scan when rvr'ing.
I've always felt that interfaces that were *too* customizable were always open to hacks or gave people who used them a big advantage. And so it also meant another chore to keep up with new widgets or otherwise cede advantages to the other players.
Given the ingenuity of 500k+ people, someone will find ways of coming up with interfaces that will be very "helpful", but counter to the "spirit" of the game. For example, in warhammer we had ui widgets which highlighted enemies with big health bars around them, even through walls. We had addons that slapped you in the face and told you to "PRESS EVADE CHAIN NOW!" or maybe even did it for you. Anyone who didn't put the effort in to research and dig out the newest and greatest were at a disadvantage. With a restrictive interface at least you can be reasonably sure that, unless they are a hacker, they are pretty much using the same tools as you are.
Oh, and hi Lly :) Missed you during beta but will catch you on release! :D
I hear you loud and clear on that - even I get lulled into "Well that could be useful" and next thing you know, I have a bunch of whiz-bang gizmos to keep track of every patch.
Even if they just had a feature like WAR's layout editor, I'd be happy I think.
Drakhon
09-14-2009, 08:36 AM
We had addons that slapped you in the face and told you to "PRESS EVADE CHAIN NOW!" or maybe even did it for you.
To be fair, Aion already has this, if to a lesser extent. :)
Llyweln
09-14-2009, 12:01 PM
And where do you access that Drak? Ive yet to find the ui open up and let me poke around switch :/
Gisli
09-14-2009, 01:10 PM
One word: Macros. ;)
Warseth
09-14-2009, 02:09 PM
Macro experiment in action last night
Cali: Again
Cali: Again
Cali: again
Cali: Again
Cali: Again
Warseth: ENOUGH WITH THE AGAIN DUDE!
hehe Joke...had to say it.
I was just checking to see how the macro was running in different settings.
Warseth
09-14-2009, 03:37 PM
I was just checking to see how the macro was running in different settings.
Bwahaha..I really enjoy hanging with you...I just love to :pokey: you.
And the occasional :fish: will make me :lol1:.
Unless you :chair: and leave me :crutch:
Drakhon
09-14-2009, 06:56 PM
And where do you access that Drak? Ive yet to find the ui open up and let me poke around switch :/
The reactionary ability pops up next to your character in the same area as chain abilities.
Gisli
09-14-2009, 07:17 PM
Ha, I sense some mis-communication.
Llyweln, my point about macros can be illustrated by this example: Clerics get a branched chain ability. One of the branches I consider superior to the other, so would always fire it when I can, and always in preference to the other. A fairly simple macro lets you make a button that you press, and it will fire the base spell if active. If the first branch spell is active, it will fire that in preference. And if the second branch spell is active (without the first branch spell being active), then it will fire that.
So, ignoring cool-down issues (which do matter, but I want to keep this simple), here is what will happen when A is the base of the chain, B is the preferred next step, and C is the less perferred next step of the chain (but still better than A). I just keep spamming the button. When A is up, it fires A. This will then make B and C active. I spam the button again, and it fires B. After A's cooldown wears off, hitting the button again fires A. This then opens up B, which I fire by hitting the button again. Thus, I need only one button hotkeyed to get full access to the branched chain.
The one downside to this is that the macro doesn't show the cooldowns. I need some of the original spells on the spell bar to see the cooldowns. But I don't need them bound to one of my precious keybinds. Perhaps we will learn how to make the macro button show whether any of the associated spells are available.
Of course, if you are Cali, hitting that button also spams "Again" to the world. :)
Llyweln
09-14-2009, 07:34 PM
Thanks :)
It seems I will have to take a macro class.....So I can tell the world Again too :D
Fhuul
09-14-2009, 07:51 PM
Thanks :)
It seems I will have to take a macro class.....So I can tell the world Again too :D
Also handy for buffings! Throw all my buffs on one button on the Chanter, and I only had to click once for each person.
Gisli
09-14-2009, 08:42 PM
Better, Fhuul, I think you can make one button that buffs the entire group.
Fhuul
09-14-2009, 09:03 PM
Better, Fhuul, I think you can make one button that buffs the entire group.
Is there a limit on the number of skills you can cast in one macro? Or is it line items?
Haelle
09-14-2009, 09:28 PM
I really didn't play around w/the macros much, but can see as priest class those macros for buffs would be very helpful.
Macros have a limit of like 20 lines or so. With all the delay commands you have to mix in there you can only chain like 6 to 8 skills without a problem
Llyweln
09-15-2009, 12:47 AM
http://powerwiki.na.aiononline.com/aion/Macros
macros by wiki :D I found my class now to go study ;)
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