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Warseth
11-09-2009, 03:33 PM
I can't view many sites here from work...

What is a crit cap for a level 40 glad?

If you can answer that...

What is the caps for

Crit
parry
Accuracy

I am trying to figure out my stats i need to adjust..>I have a lot of crit on...I may be over doing it...so my replace some with Accuracy ...to knock down more.

Drakhon
11-09-2009, 06:28 PM
There are no caps on the numeric values and character level is irrelevant in itself when it comes to the stats in question.




from 300 to 440 in Crit Rate, each 10 points increase the probability of landing a critical hit by 1%
from 440 to 600, each each 10 points increase the probability of landing a critical hit by 0.5%
from 600 to 649, each each 10 points increase the probability of landing a critical hit by 0.2%



Preconditions:


To be able to block, you must have a shield and Block > Accuracy of attacker
To be able to parry, no need to be equipped. However it is necessary that Parry > Accuracy of the attacker
To be able to evade, the only precondition is that Evasion > Accuracy of the attacker

Maximum values:


On average, not more than 50% of attacks can be blocked
On average, not more than 40% of attacks can be parried
On average, not more than 30% of attacks can be evaded


Considering Block/Parry/Evasion in isolation:

Gebator gives the general formula (<Stat> - Accuracy) / 10 for the probability, that must then be checked against above maximum values. Example: If the attacker has 500 Accuracy and the defender 800 Block, then the defender will block (800-500) / 10 = 30 percent of attacks.

Consequently he deduces the maximum probabilities are reached:


For evading: With 300 more Evasion than Accuracy of the opponent.
For parrying: With 400 more Parry than Accuracy of the opponent.
For blocking: With 500 more Block than Accuracy of the opponent.


Interplay of these statistics:

Note that Evasion has priority over Parry, and Parry has priority over Block. The game makes a first random drawing to test, if there is an evasion or not, then a second drawing to test parry or not, then a third drawing to test block or not.

Thus when speaking of 40% block chance, we speak of conditional probability: we have 40% chance to block, under the condition of having previously missed the test for evasion, then missed the test for parry.

For example, let evasion chance be 30%, parry chance 40%, and block chance 50%:

Evasion comes first, thus we actually evade in 30% of cases.
In order to parry, the evasion test must have missed (70% probability). In practice: 70% * 40% = 28% of cases.
In order to block, the evasion test must have missed (70% probability), as well as the test for parry (60% probability). Thus block happens in 70% * 60* 50% = 21% of cases.
Consequently in total we have 30% + 28% +21% = 79% probability of the attack being evaded or parried or blocked; Thus 21% probability to suffer from the full force of the attack.

Warseth
11-10-2009, 12:40 PM
Thanks that is what i needed to know... I believe I am pushing on the 600+ cap on Crit...I think I will swap some stones out for Accuracy. I was reading high ACC glads knock down more often...and that is one of our stronger passive abilities we have. High KD rate on attacks....So I imagine I need way more ACC. Cause currently I wear zero ACC.

Crit mostly.....currently. Lots of parry to...but im starting to see no point in having parry as a GLAD.... im going to remove all parry and stack ACC as my secondary ....KD is more usefull than parry for me in PVP. You can't swing or cast if you are on your ass.