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Isak
04-12-2007, 12:22 PM
<a href="http://www.warhammeralliance.com/forums/sh...p=280760#280760" target="_blank"><a href="http://www.warhammeralliance.com/forums/sh...p=280760#280760" target="_blank"><a href="http://www.warhammeralliance.com/forums/sh...p=280760#280760" target="_blank">http://www.warhammeralliance.com/forums/sh...p=280760#280760 (http://www.warhammeralliance.com/forums/showthread.php?p=280760#280760)</a></a></a>

Originally posted by Josh_Mythic
The Truth About Stealth in WAR

Our current stealth system is actually entirely client-side and offers exactly the same quality of experience to EVERY career in the game. That&#039;s right. EVERYONE will be able to use stealth in exactly the same way.

The down side is that it will place additional hardware requirements into the min specs for the game, but hey, sacrifices must be made. We&#039;ve worked with various notable hardware vendors to make sure things will work smoothly for nearly everyone, but you should still consult your manufacturer&#039;s documentation to make sure you&#039;re fully supported.

The basic way it will work is this:

- Login.
- Create the character of your choosing.
- Load up the game.
- Start running around, when you&#039;re ready to stealth, simply reach over and turn off your monitor.
- Continue playing, enjoying the awesome power of TOTAL INVISIBILITY.

Again, I can&#039;t stress enough the importance of checking the documentation for your particular hardware. MAKE SURE you have a monitor that can be turned off. The power switch may, in some cases, be a button. It may also be on the left or right side of the monitor or (though this is rare) somewhere in-between. We&#039;ve had limited reports of power switches on the BACK or sides of monitors, but have been unable to replicate them in-house.

As a final work around if you simply can&#039;t find or operate the power switch, you can physically unplug the power cable from the monitor. Make sure you have the latest Service Pack installed beforehand.

I hope this clears things up and gets everyone super-excited about stealth!

>:( :o :) 8)

Anund
04-12-2007, 02:33 PM
lol :D

I have to say, not having invisible people running around will be most excellent ;)

Sanger
04-13-2007, 02:09 AM
I&#039;ll miss the scouting.

I won&#039;t miss getting stabbed in the back.

Kermul
05-10-2007, 06:28 PM
NNNNNNOOOOoooooooooo!!

<crys softly>

Please...please give us stealth

Golom
05-13-2007, 01:53 AM
Kermie OLD BUDDY!!!* I miss the days .. you and belam out there.

Sniper-187
05-14-2007, 10:49 AM
I actually enjoyed stealth ifonly form the standpoint of gettting places with out too much of a worry.

But I do love the concept of the "everyone stealth" button

Kermul
05-14-2007, 04:12 PM
Hey Golom....

And to set the record stright once and for all.... the best thing about stealth was sitting back and watching Mackk get owned over and over.. while listening to him in Vent

I think my blood presure went up a few times as well just out of laughter.....and lets not get into watching Gisli run the whole raid into a tree....Logard ...lol.. another one that was fun to watch as he got ran over while listening to him in vent....

ohhhh.. so many good times but yea.... I miss those days Sunny.... Golom... and all the other old stealthers.

Golom
05-15-2007, 07:52 PM
aye... good times!

Drivally
05-21-2007, 05:20 PM
As much as I love stealthers, they are just impossible to balance. They bring an element of surprise to the game that can&#039;t be dealth with in so many scenarios. One stealthed archer is no big deal...but a pack of 8 travelling together gets tough. Four hunters and four shadowblades in DAOC is amazingly fun, but so very hard to counter (at least in Thidranki).

And then there is always the night a group of us shadowblades climbed into the Old Frontiers and tried to kill keep lords without breaking down the gates...that was awesome :)

Mackk
05-22-2007, 04:09 PM
I love you too Kermit!

Mackks retired sittin on a beach drinkin Corona&#039;s.....

Murckk however is a thorn in the side of Hibbyland and closing in on RR8. ;D

Kermul
06-01-2007, 06:24 PM
I understands every ones concern with stealthers in a game, but I will always remember the friends that were made of those few who played sneaks... we had the family of Mids.. but an added family in the shaodw world which at many times to me was build on a stronger base. We were always out numbered... out classed but still was a major threat even after they nerfed Laxe.

I guess over anything I want that group of players back.....well and you really cant beat the feeling of some fool walking into a stealther trap.

good times.... good times

Mackk
06-02-2007, 11:31 AM
Yep, I missed the stealth wars the most. And am lucky enough to experiance it again with Verran and several Vil Uruz people who are aces in my book, every night now. I have made 1,500,000 RP&#039;s in a little over 8 weeks that I have been back, so theres still fun to be had out there.

Wolvan
08-30-2007, 02:06 AM
I&#39;ll miss scouting for sure.

And killing gankers and making my hunter friends (Grae, Erdan etc) play bait. http://war.magnitudeweb.com/style_emoticons/<#EMO_DIR#>/tongue.gif

Ketu
08-31-2007, 12:05 AM
QUOTE (Wolvan @ Aug 30 2007, 12:06 AM) (index.php?act=findpost&pid=539)
I&#39;ll miss scouting for sure.

And killing gankers and making my hunter friends (Grae, Erdan etc) play bait. http://war.magnitudeweb.com/style_emoticons/<#EMO_DIR#>/tongue.gif[/b]

yeah... and then me watching from off to the side only to jump in and save all 3 of them http://war.magnitudeweb.com/style_emoticons/<#EMO_DIR#>/ohmy.gif

Wolvan
08-31-2007, 12:10 AM
Oh look. My 3rd piece of bait showed up!

http://war.magnitudeweb.com/style_emoticons/<#EMO_DIR#>/smile.gif

Aoann
08-31-2007, 12:14 AM
lol, this is priceless stuff.

Ketu
08-31-2007, 12:45 AM
Wolvan has been killed by a White Wolf!

Kalagg
08-31-2007, 06:57 AM
QUOTE (Ketu @ Aug 31 2007, 01:45 AM) (index.php?act=findpost&pid=560)
Wolvan has been killed by a White Wolf![/b]

Me thinks you meant Wee Wolf!!

Rhyki
09-03-2007, 02:01 PM
I hate stealthers!!

If this game ever gives in to the whines of the stealth children then I shall.. ??

1. Throw a tantrum and quit.
2. Shrug and bear it.
3. Roll one also.
4. All of the above.

As much as I hate admitting it... my answer would probably be 3.

Gisli
09-03-2007, 03:17 PM
I&#39;m worried about no stealthers for one reason. Stealthers are the eyes of the BG. Without intel about where the enemy is, the scope for strategic decision making is reduced. That large-scale campaigning is one of the key things that I think makes DAOC work. Will cutting this part out make it harder to implement good large-scale RvR? Could be.

Rhyki
09-03-2007, 06:22 PM
Any speed classes?
If so, it seems plausable that a speeder could serve as scout.

Gisli
09-03-2007, 11:07 PM
Sorry. I could say what I said about stealth because that&#39;s public knowledge. But I don&#39;t think I can answer your question without breaking NDA.

Rhyki
09-04-2007, 08:02 AM
OK. I understand the constraints you are under. I didn&#39;t mean to ask a sensitive question.
I didn&#39;t know if that was public knowledge or not.

Hopefully, I will get the beta myself soon and will be able to chat with you there http://war.magnitudeweb.com/style_emoticons/<#EMO_DIR#>/smile.gif

Kalagg
09-04-2007, 10:42 AM
QUOTE (Rhyki @ Sep 4 2007, 09:02 AM) (index.php?act=findpost&pid=609)
OK. I understand the constraints you are under. I didn&#39;t mean to ask a sensitive question.
I didn&#39;t know if that was public knowledge or not.

Hopefully, I will get the beta myself soon and will be able to chat with you there http://war.magnitudeweb.com/style_emoticons/<#EMO_DIR#>/smile.gif[/b]


Yea unfortunately there are certain things we can&#39;t discuss until they become public knowledge. Your speed question I&#39;m assuming is covered right now unless someone can point us to a bunch of publicly available info talking about speed on classes in WAR.

Rhyki
09-04-2007, 12:21 PM
I found this thread at:
<a href="http://tallonzektimes.org/bb/index.php?topic=21193.msg495249" target="_blank"><a href="http://tallonzektimes.org/bb/index.php?topic=21193.msg495249" target="_blank"><a href="http://tallonzektimes.org/bb/index.php?topic=21193.msg495249" target="_blank">http://tallonzektimes.org/bb/index.php?topic=21193.msg495249 (http://tallonzektimes.org/bb/index.php?topic=21193.msg495249)</a></a></a>

I think its part of the FAQ


Q: Will there be a speed class, or speed abilities in WAR?
There are no long-duration speed buffs and no "speed classes" in WAR.

There are, however, very temporary speed boosts intended for combat purposes. Think "Speed of Sound" from DAOC.

Isak
09-04-2007, 12:49 PM
There is a video of the witch elf that show a speed like ability that allows her to jump a fair ways out of combat. I wish I remember which one it was but it&#39;s one of the videos to come out of Leipzig.

Gisli
09-04-2007, 01:10 PM
Rhyki -- I think I won&#39;t be breaking NDA by saying that that FAQ is quite accurate. And it is fairly balanced, even the specials don&#39;t appear to give an overpowering advantage in the speed department.

Zastrow
09-04-2007, 01:17 PM
QUOTE (Gisli @ Sep 3 2007, 02:17 PM) (index.php?act=findpost&pid=598)
I&#39;m worried about no stealthers for one reason. Stealthers are the eyes of the BG. Without intel about where the enemy is, the scope for strategic decision making is reduced. That large-scale campaigning is one of the key things that I think makes DAOC work. Will cutting this part out make it harder to implement good large-scale RvR? Could be.[/b]
There will still be scouts, they just have to actually hide instead of clicking an invisibility butan. A scout will have to hide behind rocks and trees and shit. However, I don&#39;t think it&#39;s going to really be a problem because WAR at it&#39;s core more tactical than strategic. The game is just faster than DAoC, you won&#39;t have to rely on outmanuvering a huge army of people on a 20 minute run and having good intel. The battlefields are smaller, you can react much faster, and you&#39;re not going to get screwed because you didn&#39;t have enough warning and were defending the wrong keep.

Gisli
09-04-2007, 03:57 PM
QUOTE (Zastrow @ Sep 4 2007, 02:17 PM) (index.php?act=findpost&pid=626)
There will still be scouts, they just have to actually hide instead of clicking an invisibility butan. A scout will have to hide behind rocks and trees and shit. However, I don&#39;t think it&#39;s going to really be a problem because WAR at it&#39;s core more tactical than strategic. The game is just faster than DAoC, you won&#39;t have to rely on outmanuvering a huge army of people on a 20 minute run and having good intel. The battlefields are smaller, you can react much faster, and you&#39;re not going to get screwed because you didn&#39;t have enough warning and were defending the wrong keep.[/b]

To me, those strategic concerns are why DAOC is still worth playing after 5+ years. If "RvR" in a game is all scenarios, I can&#39;t see how any given player can stick with the game for long. That is why I got tired of WoW after 6 months. The RvR wasn&#39;t RvR, it was merely PvP. There&#39;s lots of games with PvP. I only know of one game with RvR: Dark Ages of Camelot. The reason why I tried WoW is because I thought it might have RvR (I was wrong). The reason I&#39;m interested in WAR is because I hope it will have RvR. The reason why I might consider playing Age of Conan is because it might have RvR.

To me, RvR involves:
* Large numbers of people working together to achive a persistant objective. [DAOC keeps and relics are "persistant" in that sense. Scenarios are not.]
* A rich enough arena to provide strategic as well as tactical thinking.

Coody
09-04-2007, 07:00 PM
Just give all sides DAoC Hunters, then at least we won&#39;t have to worry about the overpowered part.

<hides>

Dankus
09-05-2007, 01:58 AM
QUOTE (Gisli @ Sep 4 2007, 01:57 PM) (index.php?act=findpost&pid=631)
To me, those strategic concerns are why DAOC is still worth playing after 5+ years. If "RvR" in a game is all scenarios, I can&#39;t see how any given player can stick with the game for long. That is why I got tired of WoW after 6 months. The RvR wasn&#39;t RvR, it was merely PvP. There&#39;s lots of games with PvP. I only know of one game with RvR: Dark Ages of Camelot. The reason why I tried WoW is because I thought it might have RvR (I was wrong). The reason I&#39;m interested in WAR is because I hope it will have RvR. The reason why I might consider playing Age of Conan is because it might have RvR.

To me, RvR involves:
* Large numbers of people working together to achive a persistant objective. [DAOC keeps and relics are "persistant" in that sense. Scenarios are not.]
* A rich enough arena to provide strategic as well as tactical thinking.[/b]
Gisli, I could not agree with you more. This is exactly what I&#39;ve been talking about since I quit DAoC, which was a mistake, and started playing WoW. My biggest fear is that War won&#39;t meet my expectations of, as you put it, RvR. I was actually considering AoC more than I was War until I saw that a huge amount of Perc Mids were planning on playing War. That brings me to my next thought. Community is so very important to me. The community in WoW is just plain awful. Since I quit playing DAoC a few years ago, I have yet to forget the memories and mature friends I made there...even some of the names I see here that I just remember having incredible fun with. If AoC&#39;s community turns out similar to WoW&#39;s I&#39;d drop that game like a bad habit.

I hope War has good world exploration and fantastic RvR/PvP. I&#39;m not sure what &#39;instance&#39; type RvR War plans on implementing, but WoW sure put a sour taste in my mouth for anything called "instance."

Aoann
09-05-2007, 07:33 AM
If war doesn&#39;t have community we will make it have community. http://war.magnitudeweb.com/style_emoticons/<#EMO_DIR#>/smile.gif Unfortunately daoc just seems to be dead. It is hardly the game I started playing 3 years ago.

Zastrow
09-05-2007, 10:21 AM
Well, WAR is not going to be like DAoC. No game ever will, the vast majority of the gaming community doesn&#39;t want to wait 30 minutes between 60 second fights. WAR will definitely have strategic concerns but it won&#39;t be at the ponderous pace that DAoC moved. I&#39;m not sure how accurate this is, but I picture the endgame open RvR something like Alterac Valley in WoW but on a larger scale. You have people running around on all fronts trying to make headway, and intel doesn&#39;t come from a stealther but from people running around on the front lines and observing. Using this intel and what you can see from your own perspective or realm maps, and taking into consideration terrain features, like maybe one objective has cannons or soemthing, you have to make a decision, do I send the main body left, right, or center? I use AV as a basis for my thoughts, but I&#39;m hoping/expecting it will be more complex than that, but either way the open field RvR is not going to be anyhting like 100 people autofollowing a leader and then the entire group is mezzed and pbae&#39;d to death before they can get inside the castle to defend it.

Dankus
09-05-2007, 11:50 PM
QUOTE (Zastrow @ Sep 5 2007, 08:21 AM) (index.php?act=findpost&pid=637)
Well, WAR is not going to be like DAoC. No game ever will, the vast majority of the gaming community doesn&#39;t want to wait 30 minutes between 60 second fights. WAR will definitely have strategic concerns but it won&#39;t be at the ponderous pace that DAoC moved. I&#39;m not sure how accurate this is, but I picture the endgame open RvR something like Alterac Valley in WoW but on a larger scale. You have people running around on all fronts trying to make headway, and intel doesn&#39;t come from a stealther but from people running around on the front lines and observing. Using this intel and what you can see from your own perspective or realm maps, and taking into consideration terrain features, like maybe one objective has cannons or soemthing, you have to make a decision, do I send the main body left, right, or center? I use AV as a basis for my thoughts, but I&#39;m hoping/expecting it will be more complex than that, but either way the open field RvR is not going to be anyhting like 100 people autofollowing a leader and then the entire group is mezzed and pbae&#39;d to death before they can get inside the castle to defend it.[/b]

I don&#39;t, personally, want WAR to be exactly like DAoC. Dark Age definitely had it&#39;s flaws in RvR but what is more concerning to me is that I don&#39;t want the end game RvR to feel like AV in WoW. AV in WoW was very detached from the rest of the world and it felt totally pointless. It really has no strategy except to bum rush to the end boss and kill it. Now I know that WAR will do better than that but what I really liked about RvR in DAoC is that it had meaning and I took pride in it. When Albs and Hibs rushed our land I felt a since of duty, if you will http://war.magnitudeweb.com/style_emoticons/<#EMO_DIR#>/smile.gif, to rid our lands of them. WoW has no such feel in PvP. It&#39;s just join a battle and kill the same boss over and over.

Having scouts and intel coming in about enemy advancements makes the game much more dynamic, I feel, and you just can&#39;t get that from a single instance PvP battle WoW style. Again, I have no real feel for how WAR is planning on doing their serious RvR I just truly hope they build from DAoC and fine tune it. In DAoC there was a reason to have alliances. There was a reason to fight for DF. There was a reason to defend your lands, and unlike WoW, it was for more than just getting l33t gear. I&#39;m not hoping for DAoC II, necessarily, I just want better than WoW&#39;s so called PvP.

Hrothvar
09-12-2007, 04:51 AM
QUOTE (Dankus @ Sep 5 2007, 11:50 PM) (index.php?act=findpost&pid=650)
I don&#39;t, personally, want WAR to be exactly like DAoC. Dark Age definitely had it&#39;s flaws in RvR but what is more concerning to me is that I don&#39;t want the end game RvR to feel like AV in WoW. AV in WoW was very detached from the rest of the world and it felt totally pointless. It really has no strategy except to bum rush to the end boss and kill it. Now I know that WAR will do better than that but what I really liked about RvR in DAoC is that it had meaning and I took pride in it. When Albs and Hibs rushed our land I felt a since of duty, if you will http://war.magnitudeweb.com/style_emoticons/<#EMO_DIR#>/smile.gif , to rid our lands of them. WoW has no such feel in PvP. It&#39;s just join a battle and kill the same boss over and over.

Having scouts and intel coming in about enemy advancements makes the game much more dynamic, I feel, and you just can&#39;t get that from a single instance PvP battle WoW style. Again, I have no real feel for how WAR is planning on doing their serious RvR I just truly hope they build from DAoC and fine tune it. In DAoC there was a reason to have alliances. There was a reason to fight for DF. There was a reason to defend your lands, and unlike WoW, it was for more than just getting l33t gear. I&#39;m not hoping for DAoC II, necessarily, I just want better than WoW&#39;s so called PvP.[/b]

From what I have found in reading about it and watching the various podcasts and such... it&#39;s rather a middle ground between the two. You have open PvP zones and scenarios that have a semi-persistant effect on the game world... giving you progress towards control of zones (even PvE quests will lend some help to this, though not nearly as much). After controlling enough zones, you get to sack the opposing home city...

Here&#39;s the few flaws from my perspective:
1 - It&#39;s not truly persistant - granted it may take some time for the struggle to build up enough control of enough zones to sack the enemy capital, but after you do so it will reset and you start ALL over on equal footing (which seems to me akin to having the relics reset after a realm controls all of them for about an hour http://war.magnitudeweb.com/style_emoticons/<#EMO_DIR#>/dry.gif ).
2 - It doesn&#39;t appear to affect the world as a whole - the battle between Greenskins and Dwarves to sack each others capital has NO effect on the other four armies or the world as a whole, only their little piece of the pie (in DAoC terms, consider this to be a situation where stealing Merlin&#39;s Staff from Albion merely had the effect of debuffing Albion caster damage output ONLY in Albion&#39;s frontier - if a Wizard went to Midgard or Hibernia to fight, there&#39;d be no effect whatsoever upon them).
3 - The end rewards for the sacking of the capital seem to be along the lines of other games raid encounters (like epic gear more than Realm Abilities with the possible addition of nifty titles and badges and other fluff that just give bragging rights.).

As the game is in beta (and I am NOT... dammit! http://war.magnitudeweb.com/style_emoticons/<#EMO_DIR#>/angry.gif ) all of this is still subject to change and is based entirely on second-hand information available from Mythic or fan sites, so don&#39;t take it as how it will be when the game goes live...

I have to agree about DAoC having THE ultimate RvR though... it was the siege warfare that attracted me to the game and the persistant realm status that kept me there. What lost me were the attitudes of other players (not you guys)... when I played Albion on Guinevere, I was out in the frontier since I was 14th... I served as an early warning system for invasions but the majority of the players in that realm couldn&#39;t be bothered to leave whatever dungeon they were camping for "phat lewt" to come out and defend their own realm ("Feh, they&#39;re just relics, big deal..."). There was a small core of patriotic Albs, but not enough to make a difference... and when the frontiers started to be controlled by "gank groups" and stealthers who preyed on grey to greens but ran from challenging fights (and MANY a red con Hunter, Shadowblade, Ranger and Nightshade rued the day they tried to pick a fight with Mercer Ravenshield, Shield-Specced Mercenary - I was a defensive monstrosity, if I didn&#39;t parry or block, I evaded! I killed a good number, had more give up and seek easier prey, outsmarted a few, and lasted long enough against some for help to arrive - unfortunately, not always help for ME...)... well, RvR ceased to be fun for me and became more of a chore (while the occassional assassination attempts by red cons or lower were thrilling, being steamrolled by a group or dropped by a purple con was far more common and became downright tedious). I loved the community for Midgard on Percival, but by the time I wandered over there, I was more interested in the stories and content to be found in the PvE areas (and, of course, my ever-present crafting addiction). When I finally was able to participate in "big boy RvR", that&#39;s when my brother died and the game just wasn&#39;t the same for me anymore...

Dankus
09-12-2007, 12:11 PM
QUOTE (Hrothvar @ Sep 12 2007, 02:51 AM) (index.php?act=findpost&pid=697)
Here&#39;s the few flaws from my perspective:
1 - It&#39;s not truly persistant - granted it may take some time for the struggle to build up enough control of enough zones to sack the enemy capital, but after you do so it will reset and you start ALL over on equal footing (which seems to me akin to having the relics reset after a realm controls all of them for about an hour http://war.magnitudeweb.com/style_emoticons/<#EMO_DIR#>/dry.gif ).[/b]

So far, this idea is the most concerning for me. I don&#39;t like the idea of the zone resetting. I saw the video WAR put out on this and I was very excited until that part. That just does not feel real to me. I know you can&#39;t have one side sit on the other&#39;s capital for day and days. I just hoped for a better idea than taking control of something and then having it all of a sudden resetting and then starting all over again. I know it&#39;s very early, but I don&#39;t see Mythic taking this part out of the game. I could be wrong, but I can see this making people feel lazy about RvRing to some degree. I don&#39;t know the rewards for sacking a capital, I&#39;m sure they&#39;ll make it worth you while, but that&#39;s not why I fight in the first place. Loot is great, but I went to war because I had pride and a sense of duty, not because I got uber gear out of it. That is very WoWish, imho. But again, I know it&#39;s still in beta and we that did not get invites to beta yet get the luxury of sitting around and speculating and ranting about what we don&#39;t like without having even touched the game. http://war.magnitudeweb.com/style_emoticons/<#EMO_DIR#>/smile.gif

Gisli
09-12-2007, 01:24 PM
All I can say is that the need for "meaningful" RvR is a constant topic of conversation within the Beta community. Its a message that everyone should constantly push, through any means of communication to Mythic that they have available. The fact that they did such a good job with this aspect in DAOC is what gives a lot of people hope. But that doesn&#39;t mean that we can take it for granted that they will "get it" without constant reminders. I&#39;m not saying here that this is a "problem" with WAR, these issues haven&#39;t really been addressed at this early stage of development. Remember that DAOC didn&#39;t have meaningful RvR for its first 3+ months after release! (Though it might have been worked out in detail by the devs much earlier, I didn&#39;t participate in DAOC Beta).

Always remember that the total number of people who ever experienced "real RvR" in DAOC is a tiny fraction of the current MMO world population (who for the most part know only either WoW or PvE-only games). So those of us who do know what it really can be need to keep our voices raised to be heard through the masses.

Dankus
09-12-2007, 05:51 PM
QUOTE (Gisli @ Sep 12 2007, 11:24 AM) (index.php?act=findpost&pid=717)
All I can say is that the need for "meaningful" RvR is a constant topic of conversation within the Beta community. Its a message that everyone should constantly push, through any means of communication to Mythic that they have available. The fact that they did such a good job with this aspect in DAOC is what gives a lot of people hope. But that doesn&#39;t mean that we can take it for granted that they will "get it" without constant reminders. I&#39;m not saying here that this is a "problem" with WAR, these issues haven&#39;t really been addressed at this early stage of development. Remember that DAOC didn&#39;t have meaningful RvR for its first 3+ months after release! (Though it might have been worked out in detail by the devs much earlier, I didn&#39;t participate in DAOC Beta).

Always remember that the total number of people who ever experienced "real RvR" in DAOC is a tiny fraction of the current MMO world population (who for the most part know only either WoW or PvE-only games). So those of us who do know what it really can be need to keep our voices raised to be heard through the masses.[/b]

Gisli. What do you think is the best way for us that are not in beta to voice this concern?

Gisli
09-12-2007, 11:20 PM
I don&#39;t have a good answer for that question. Does Mythic have a public forum? Or email address?

Aoann
09-12-2007, 11:34 PM
<a href="http://www.warhammeralliance.com/forums/" target="_blank"><a href="http://www.warhammeralliance.com/forums/" target="_blank"><a href="http://www.warhammeralliance.com/forums/" target="_blank">http://www.warhammeralliance.com/forums/ (http://www.warhammeralliance.com/forums/)</a></a></a>

Gisli
09-12-2007, 11:39 PM
Also, at <a href="http://warherald.com/news/" target="_blank"><a href="http://warherald.com/news/" target="_blank"><a href="http://warherald.com/news/" target="_blank">http://warherald.com/news/ (http://warherald.com/news/)</a></a></a> there is a feedback form button.

Isak
09-13-2007, 08:05 AM
QUOTE (Aoann @ Sep 12 2007, 11:34 PM) (index.php?act=findpost&pid=729)
<a href="http://www.warhammeralliance.com/forums/" target="_blank"><a href="http://www.warhammeralliance.com/forums/" target="_blank"><a href="http://www.warhammeralliance.com/forums/" target="_blank">http://www.warhammeralliance.com/forums/ (http://www.warhammeralliance.com/forums/)</a></a></a>[/b]

Reading that place is akin to reading the VNboards the only good thing is the dev post tracker and they seem to post enough to check once a week.

Tinnel
09-15-2007, 04:36 PM
What made RVR great to me.

Darkness Falls

So many folks wanted to be in that zone, that when mids didn&#39;t have it, hordes of folks went into the frontier to get it.

The Old Style Relics

If a CTA was called, you knew in order to keep your damage you had to go defend NOW. No matter what you were doing.
You would just group whoever you saw going to defend. Group make up didn&#39;t matter. I met alot of folks like that.

Keeps

You can gain territory in enemy lands and call it home for yourself until the enemy took it back.

Alliances

/as really helped build the mid/perc community. It wasn&#39;t one guild to rule them all.

Dankus
09-17-2007, 10:23 AM
I&#39;m sure many of you already knew most of this information, but I started a thread on this Warhammer forum and they addressed some of my main concerns.
Here&#39;s the link: <a href="http://www.warhammeralliance.com/forums/sh...1857#post481857" target="_blank"><a href="http://www.warhammeralliance.com/forums/sh...1857#post481857" target="_blank"><a href="http://www.warhammeralliance.com/forums/sh...1857#post481857" target="_blank">http://www.warhammeralliance.com/forums/sh...1857#post481857 (http://www.warhammeralliance.com/forums/showthread.php?p=481857#post481857)</a></a></a>

Personally, it made me feel a little bit better about what I understood about War&#39;s PvP/RvR. Specifically the capitals resetting after you captured them.

Dall dies to much
09-27-2007, 03:51 PM
WARs system as it stands right now is a hybrid of both WoWs and our loved daoc&#39;s.

each senerio/instance win gets you side Victory points to be added together to caputre a zone

capture enough zones and the capitals come availible to be attacked

capitals are going to be open world/ al la daocs style fights.. bring all u can
(basic idea behind the WAR system)


the issues right now to me are the following:
A) I hate instance rvr/pvp. period. (forced grouping, static numbers, etc)
http://war.magnitudeweb.com/style_emoticons/<#EMO_DIR#>/cool.gif none of the instance have a static defence or attack location. meaning, no keeps/towers like daoc. think WSG/AB/AV all over again + deathmatch. (up side is the BG have timers till completion)
C) they (mythic)are talking about cross server ques for the instances.. sigh

IvarrWolfsong
12-17-2007, 03:30 PM
stealth is not a problem unless you have stealth classes that easily kill melee classes.... evade evade evade evade evade evade evade evade.... =P

IvarrWolfsong
01-31-2008, 12:03 PM
regarding restting the realms after the capital falls:

What I would like to see is some sort of mechanic that forces people to defend or recapture it...

1) Make it so that if a capital (we will call it Dwarfytown) falls, Order would not be able to advance their attacks (capture keeps/territories) on the other fronts until Dwarfytown is liberated. REASON- Get people to defend the capitols instead of just ignoring it and pushing on.
2) Allow a NPC "Call to Arms" that causes a large force of "liberator heros" to spawn every once in a while at the occupied capital. This could represent the return of wandering heroes, ex-patriots, resistance fighters, etc. A message like "Ugnar Eisenhosen and his band of Stinking Gryphon Footman have attempted to liberate Dwarfytown!!" should flash for the Order people. This could happen after 72-48 hours lets say, then again in 48-24 then again in 24-12 then continue randomly between 4-8 hours. Each time it could be a diffrent hero with diffrent mixes of troops. The npcs should not be uber realm guards but be tough enough that they can make a difference in a large scale fight. REASON- To prevent the long term domination of a capitol without resets or allowing an enemy to "PvE" the capital back.
3)Possibly cut off all access by Order to dungeons located in Dwarfyland until Dwarfytown is free. REASON - Create a vested interest for all Order Palyers to get that Capital back.

*Disclaimer* I am not in beta, not a WAR dev, not a Mythic Employee so I have absolutely no idea what I am talking about. Also I am very very bored at work.

Wolvan
01-31-2008, 12:36 PM
Actually those sound like very good idea&#39;s. People will need incentive for recapturing the capitals and penalties for just leaving them or not defending them in the first place. I like your idea of slowly increasing NPC help in retaking...you want the people to take it back eventually, just sometimes they might need help.
I don&#39;t like the idea of just "resetting" as much since people will have no motivation to retake...they know it will come back eventually.

Dharnyle
01-31-2008, 10:38 PM
Hello, just popping in to give out a shout!

Im waiting for War, actually I can&#39;t wait really... WoW makes me die a little bit each time I que up for a battleground.

Been thinking alot lately about the days Dharnelle spent in the frontiers of old scouting and reading all these post, makes me yearn for a return to those days. :(

It was mentioned about War&#39;s RvR being kind of like a Hybrid of DAoC and WoW, can you go into further detail of this? Like how much DAoC and how much WoW?

When I pvp in WoW, and like Gisli said, there is no RvR in WoW, I feel like stabbing my eyes then pouring Tabasco sauce in the holes...

Or can you point me to where I can get a feel for whats to come? I generally don&#39;t delve too much into a game I anticipate because I try to get as much suprise as I can when I log on for the first time.

So if you could say like 70/30 DAoC/WoW or something like that, and give some more details if possible, would be greatly appreciated.

THANKS!

Halenn
03-05-2008, 04:13 PM
wow Dharnyle long time no see! Hello from me. :)

Kailikor
07-01-2008, 01:21 AM
Any new news about stealth in War? Not going to happen?

Wolvan
07-01-2008, 02:31 AM
QUOTE (Kailikor @ Jul 1 2008, 01:21 AM) (index.php?act=findpost&pid=1367)
Any new news about stealth in War? Not going to happen?[/b]

From what I&#39;ve read on certain forums, the Witch Hunter and the WITCH ELF will have a very limited form of stealth. From my understanding, it drains action points while you are in stealth, thus limits its duration, can&#39;t be entered while in combat etc. Its meant to allow the squishy melee dps class to approach a fight and then stealth in rapidly for the last bit just prior to engagement and attack. There are some from stealth attacks, but nothing like you see in WoW from rogues etc. For example, if 2 groups are approaching each other in order to fight, just outside of ranged attack range, the WH or WE would stealth and flank the other group and be able to pick a target. They just have to be careful and have support as they are fairly squishy solo.