View Full Version : Guild XP <shrug>
Sigmundr
09-12-2008, 05:23 PM
I know everything you do in warhammer will give xp in some form towards a guild but does some aspects of the game give more/less xp than other aspects. Some times there are many people on for extended hours and our guild xp bar barely moved and other times when there was a few on and the bar was getting greener by the minute. well maybe not that fast but you can tell it was moving. I was just curious. I also havent had a chance to look at all 30 pages so far of posts so if this topic has already been discussed then I guess it will give some a chance to work on their post count <wink>
Gisli
09-12-2008, 05:49 PM
(Reposted from an earlier thread with minor editing, but I think this is still all true.)
I don't know for sure what the mechanics are, but here is what I believe is happening, and it fits the data available. Guild leveling appears to be scaled to who is playing at the moment (or during some sort of sliding window). Mull says that they don't want to penalize guilds for alts, for example. So alts in the guild, or inactive players, probably doesn't hurt the guild. HOWEVER... people are reporting that their guild was leveling along, and then a ton of alts poured in, and their progression slowed down. Of course this is confounded by the fact that each additional level takes more contribution than the last, just like player levels. Here is what I think is happening. Its almost certain that higher-level toons generate more contribution for the guild than lower-level toons do. Because higher-level toons generate more XP, more RPs, more influence, and so on. This was confirmed by our guild leveling rate when we played the level 31 templates. So, if you switch from your high-level toon to your lower-level toon, you are going to be generating less absolute contribution. The net effect is that you cause a slowdown compared to what you would have contributed if you had stayed on your high-level toon. We don't know the formula, so we don't know for sure, but it is conceivable that in the extreme, your low-level toon's increase in the scale factor (by adding one to the guild online population) outweighs the contribution provided, to the point where playing the low-level toon actually slows the guild down as compared to not playing at all. But then, so does going AFK. I don't think its going to be a big impact in any case.
Sigmundr
09-12-2008, 09:54 PM
that was a very imformative read. thanks Gisli
Dall dies to much
09-12-2008, 10:23 PM
ya, I'll repost my part also
basicly Ravens and Reckoning were created with-in 5 mins of each other, at the time we formed the "alliance" Ravens was 4% ahead of us, but had 4 times the members (55 to 15 TOONS). taking into account that those numbers included alts (one of my guys had 6 of those 15)
Gisli
09-13-2008, 12:05 AM
In OB, Ravens was roughly rank 10.4 (2,440,000 points) on Friday night at Midnight. I don't know how this compares with other guilds. We had 99 toons in guild.
Elsebet
09-13-2008, 08:22 PM
In OB, Ravens was roughly rank 10.4 (2,440,000 points) on Friday night at Midnight. I don't know how this compares with other guilds. We had 99 toons in guild.
WoV was up to about 4.5 as of about Saturday evening, with about 10 active accounts, maybe 25 total toons. We weren't very active though as people are waiting until live to really put in the time. :)
Wardb info: http://www.wardb.com/guild.aspx?id=740
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