<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>Ravensflyte - Everything Else</title>
		<link>http://www.ravensflyte.org/forum/</link>
		<description>Off Topic Discussions</description>
		<language>en</language>
		<lastBuildDate>Mon, 06 Sep 2010 16:15:26 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://www.ravensflyte.org/forum/images/misc/rss.png</url>
			<title>Ravensflyte - Everything Else</title>
			<link>http://www.ravensflyte.org/forum/</link>
		</image>
		<item>
			<title>Old Republic PvP Information</title>
			<link>http://www.ravensflyte.org/forum/showthread.php/3957-Old-Republic-PvP-Information?goto=newpost</link>
			<pubDate>Thu, 26 Aug 2010 22:37:32 GMT</pubDate>
			<description>Based on the below information (two rather limited german gamescom developer interviews) it looks like there will be free pvp zones you can fight in,...</description>
			<content:encoded><![CDATA[<div>Based on the below information (two rather limited german gamescom developer interviews) it looks like there will be free pvp zones you can fight in, and smaller objective based instanced areas for groups. PvP seems to set up for smaller teams to compete or just wander the free pvp zones.There will also be pvp and pve servers, and I assume pvp servers you can be attacked in any zone. About what we all expected.<br />
 <br />
They really do need to be more specific as to the open world pvp options, since you could easily assume from the interview it's just wandering around aimlessly trying to kill people. At any rate let's hope they have some sort of dynamic free pvp zone (take the objectives out of just the warzones for instance) or otherwise it honestly might just turn out to be a re-hash of failed WoW pvp ideas circa 2004. <br />
 <br />
Let's hope for a more straight forward account of open world pvp soon, and for the devs to realize, yes, people might take advantage of open communication in pvp. Shocker!<br />
 <br />
&quot;<b>Rear James. We are pleased much that you took yourself the time to answer the questions of our visitors. Here directly first: How will the PVP model look? Do only good Jedi and bad Sith fight each other?</b> <br />
 <br />
<i>There is two parliamentary groups, the republic and the Sith empire, with in each case four classes. If you explore the worlds, you come on planets, which are relevant for both sides e.g. Tatooine. Therefore you come automatically into contact with that in each case different side, which we call &#8220;<b>open World PvP</b>&#8221;. Here however not an organized PvP, you acts can even decide around whether you do not attack or evenly. But we have also an organized PvP, what we &#8220;<b>Warzones</b>&#8221; to call. Those are September-guessed/advised instances. The planet Alderaan will represent thereby the first instance/being zone. One has a larger number of players on a side, who fight for an object. If your side wins, then one receives a Award. In the reason it is an organized tournament </i><br />
 <br />
<b>Is the Warzones how large, how many players can fight there against each other?</b><br />
 <br />
<i>I believe that we did not announce it yet at all, but it will be in any case more largely than a party of kind of condition, thus at least 8 vs. 8 [&#8230;] perhaps also more largely. It hangs in addition, from the technology [&#8230;] naturally wants to have we it as largely as possible.</i><br />
 <br />
<b>Jaina: So we will have PvE and PvP servers?</b><br />
 <br />
<b>Sean: </b>We haven&#8217;t defined our rules yet. It is something were looking at but it would make the most sense for the game. What we see through testing is that it makes no sense people to allow to behave how they want on any server. It maybe makes more sense to give people who are more interested in one gamestyle different server types, so that they&#8217;ll know directly where to go.<br />
 <br />
<b>Jaina: Can players of different factions communicate with each other for example for RP purposes or is it restricted because of PvP?</b><br />
 <br />
<b>Sean: </b>Right now we allow open communication. That is something what could change, but if you go back to Star Wars, there was never a time Darth Vader could not talk to Luke Skywalker. They were talking galactic basic. Maybe some of the species have their own dialect, but they are still able to talk to each other.<br />
 <br />
It depends on fun and fairness in game. If people start abusing that, we have to look at that. Some people here have gamescom have noticed a Trooper talking to a Sith-Warrior while they were playing two different factions.<br />
 <br />
(Full interviews, and also some class skills located at swtor-station.com)</div>

 ]]></content:encoded>
			<category domain="http://www.ravensflyte.org/forum/forumdisplay.php/26-Everything-Else">Everything Else</category>
			<dc:creator>Vasan</dc:creator>
			<guid isPermaLink="true">http://www.ravensflyte.org/forum/showthread.php/3957-Old-Republic-PvP-Information</guid>
		</item>
		<item>
			<title>Guild Wars 2 RvR/Social Structure</title>
			<link>http://www.ravensflyte.org/forum/showthread.php/3952-Guild-Wars-2-RvR-Social-Structure?goto=newpost</link>
			<pubDate>Wed, 25 Aug 2010 20:09:57 GMT</pubDate>
			<description><![CDATA[Don't know much about the first guild wars but the second has some interesting ideas regarding RvR and guild/community. Some of this information...]]></description>
			<content:encoded><![CDATA[<div>Don't know much about the first guild wars but the second has some interesting ideas regarding RvR and guild/community. Some of this information addresses some concerns about good versus a bad side, unequal mirrors and guild and social building. Like Old Republic this game *might* be out in six months to a year. Public quests also seem to feature in the game interestingly enough.<br />
 <br />
&quot;<b>World vs World</b>, <b>WvW,</b> <b>World PvP</b> or <b>Casual PvP</b>, is a mode of <a href="http://wiki.guildwars2.com/wiki/Player_versus_Player" target="_blank">Player versus Player</a> combat which takes place in <a href="http://wiki.guildwars2.com/wiki/The_Mists" target="_blank">the Mists</a>. <i><a href="http://wiki.guildwars2.com/wiki/World" target="_blank">Worlds</a></i>, or servers, are randomly matched up against two other worlds. Those match-ups will be rotated every week to match worlds against those of similar strength. The combat is open and features many objectives and roles which players can do; &quot;players may decide to fight alone against a supply caravan, join a single group and capture a mine or create a large alliance to assault one of the numerous fortress that could give an advantage in the zone.&quot; The battle is on a large scale, where hundreds of people can fight on each side in week-long battles. <br />
 <br />
Each opposing world starts out with castles, mercenary camps, <a href="http://wiki.guildwars2.com/wiki/Mine" target="_blank">mines</a>, <a href="http://wiki.guildwars2.com/wiki/Lumber_mill" target="_blank">lumber mills</a> and villages. Separating the starting zones are neutral zones controlled by no one, also containing fortresses, mines, and villages. <br />
The <a href="http://wiki.guildwars2.com/wiki/Resources" target="_blank">resources</a> gained from mines and lumber mills are used to rebuild walls, create siege engines, and generally defend the team's fortress. <br />
These territories and control points will confer benefits to the world that controls them; &quot;maybe everyone gets increased energy regeneration or healing rate or enhanced loot drop rate.&quot; Players can gain experience and level their character in World PvP. Guilds will be able to take and hold keeps.<a href="http://wiki.guildwars2.com/wiki/World_versus_World#cite_note-0" target="_blank">[1]</a> <br />
Players are free to come and go from the battle as they please and there is no limit to the number of players entering. Players enter with a character of any level and use skills they have available to that character. Characters can enter as a <a href="http://wiki.guildwars2.com/wiki/Sidekick" target="_blank">sidekick</a> which will allow them to play as a higher level character. <br />
World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and the tactics and pressure of <a href="http://wiki.guildwars2.com/wiki/Structured_PvP" target="_blank">structured PvP</a>. It is hoped that players of any level or PvP experience can participate and be useful. &quot;<br />
 <br />
<b>The word &quot;Guild&quot; in the Guild Wars franchise has always suggested the central role guilds would play in the game. As you have stated, Guild Wars 2 will in many ways be improvements to what you wished you could have done in GW1. In this regard, could you tell us what lessons you have learned from GW1? How will guild-related features be different from GW1?</b><br />
 <br />
Curtis Johnson: When we made GW1 we knew that guilds and community were essential parts of the online role play experience, so we made it easy to start a guild very early in the game and for players to keep those relationships going by including all their characters in the same guilds.<br />
 <br />
For Guild Wars 2 we&#8217;re keeping that same focus on early connections. We&#8217;re making it easy to keep all your characters in one guild, but for GW2 we decided that more friends means more fun, so it will be possible to have different characters in different guilds. We also wanted to give guilds more common purpose, so we&#8217;re including guild achievements, and placement in the world including guilds holding keeps in World vs World. We also want to make it easier to stay connected with your guild mates, so we&#8217;re introducing features like a guild calendar to make meeting and coordinating across time zones easier, and participating in guild chat from any web browser so you can stay in touch even when you can&#8217;t play.</div>

 ]]></content:encoded>
			<category domain="http://www.ravensflyte.org/forum/forumdisplay.php/26-Everything-Else">Everything Else</category>
			<dc:creator>Vasan</dc:creator>
			<guid isPermaLink="true">http://www.ravensflyte.org/forum/showthread.php/3952-Guild-Wars-2-RvR-Social-Structure</guid>
		</item>
		<item>
			<title>Old Republic Classes 8/19 Update</title>
			<link>http://www.ravensflyte.org/forum/showthread.php/3945-Old-Republic-Classes-8-19-Update?goto=newpost</link>
			<pubDate>Mon, 23 Aug 2010 02:36:49 GMT</pubDate>
			<description>A tank class with a flamethrower, stealth heals, and a stupidly named jedi class. Good stuff. 
  
Healing should be added to one of the agent classes...</description>
			<content:encoded><![CDATA[<div>A tank class with a flamethrower, stealth heals, and a stupidly named jedi class. Good stuff.<br />
 <br />
Healing should be added to one of the agent classes similar to the smuggler, short range heals, quick casting, less powerful.<br />
 <br />
<br />
<b><u>Trooper:</u></b> <br />
 <br />
 <br />
 <br />
<br />
<b>Commando </b><ul><li>Heavy Blaster Cannon</li>
<li>Grenades</li>
<li>Ranged DPS</li>
</ul><b>Vanguard</b> <ul><li>Blaster Rifle</li>
<li>Energy Shields and Defense</li>
<li>Tank</li>
</ul><b><u>Smuggler:</u></b> <br />
 <br />
 <br />
 <br />
<br />
<b>Scoundrel</b> <ul><li>Blaster &#8216;Shot Gun&#8217;</li>
<li>Stealth / Medicine</li>
<li>Burst ranged damage or Healing</li>
</ul><b>Gunslinger</b> <ul><li>Dual Pistols</li>
<li>Quickdraw / Fast Attacks</li>
<li>Ranged DPS</li>
</ul><b><u>Jedi Knight:</u></b> <br />
 <br />
 <br />
 <br />
<br />
<b>Jedi Sentinel</b> <ul><li>Dual Wield Saber</li>
<li>Saber fighting specialist</li>
<li>Melee DPS</li>
</ul><b>Jedi Guardian</b> <ul><li>Single Saber / Heavy Armor</li>
<li>Leadership / Party Buffs</li>
<li>Tank</li>
</ul><b><u>Jedi Consular:</u></b> <br />
 <br />
 <br />
 <br />
<br />
<b>Jedi Shadow</b> <ul><li>Double Bladed Saber</li>
<li>Stealth</li>
<li>Burst melee damage</li>
</ul><b>Jedi Wizard</b> <ul><li>Single Saber</li>
<li>Powerful Telekinesis / Healing</li>
<li>Ranged Control / Damage or Healing</li>
</ul><b><u>Bounty Hunter:</u></b> <br />
 <br />
 <br />
 <br />
<br />
<b>Powertech</b> <ul><li>Flamethrower</li>
<li>Defense / Energy Shields</li>
<li>Tank</li>
</ul><b>Mercenary</b> <ul><li>Dual Wield Guns</li>
<li>Missiles</li>
<li>Ranged DPS</li>
</ul><b><u>Sith Warrior:</u></b> <br />
 <br />
 <br />
 <br />
<br />
<b>Sith Juggernaut</b> <ul><li>Single Saber / Heavy Armor</li>
<li>Fear and Darkside Auras</li>
<li>Tank</li>
</ul><b>Sith Marauder</b> <ul><li>Dual Wield Sabers / Armor</li>
<li>Saber fighting specialist</li>
<li>Melee DPS</li>
</ul><b><u>Imperial Agent:</u></b> <br />
 <br />
 <br />
 <br />
<br />
<b>Operative</b> <ul><li>Blaster Rifle / Energy Blade</li>
<li>Stealth</li>
<li>Burst Ranged damage</li>
</ul><b>Sniper</b> <ul><li>Sniper Rifle</li>
<li>Cover, Ambush, Orbital Strikes</li>
<li>Ranged DPS</li>
</ul><b><u>Sith Inquisitor:</u></b> <br />
 <br />
 <br />
<br />
<b>Sith Sorcerer</b> <ul><li>Single Saber</li>
<li>Force Lightning / Force Drain</li>
<li>Ranged DPS or Healer</li>
</ul><b>Sith Assassin</b> <ul><li>Double Bladed Saber</li>
<li>Stealth</li>
<li>Burst Melee DPS</li>
</ul>*note classes not final*</div>

 ]]></content:encoded>
			<category domain="http://www.ravensflyte.org/forum/forumdisplay.php/26-Everything-Else">Everything Else</category>
			<dc:creator>Vasan</dc:creator>
			<guid isPermaLink="true">http://www.ravensflyte.org/forum/showthread.php/3945-Old-Republic-Classes-8-19-Update</guid>
		</item>
		<item>
			<title>Darkfall</title>
			<link>http://www.ravensflyte.org/forum/showthread.php/3940-Darkfall?goto=newpost</link>
			<pubDate>Thu, 19 Aug 2010 05:18:05 GMT</pubDate>
			<description><![CDATA[Is anyone playing this game or plan to give it a try? I remember checking the development of this game a few years ago & it seemed to have massive...]]></description>
			<content:encoded><![CDATA[<div>Is anyone playing this game or plan to give it a try? I remember checking the development of this game a few years ago &amp; it seemed to have massive potential, but then it never seemed to release.<br />
 <br />
Now I see that it is out (I'm out of touch).<br />
 <br />
Anyway, would like to know what people think of it.<br />
 <br />
Thanks</div>

 ]]></content:encoded>
			<category domain="http://www.ravensflyte.org/forum/forumdisplay.php/26-Everything-Else">Everything Else</category>
			<dc:creator>Garrock Ironforge</dc:creator>
			<guid isPermaLink="true">http://www.ravensflyte.org/forum/showthread.php/3940-Darkfall</guid>
		</item>
	</channel>
</rss>
