Hi all,



A few days ago we introduced Phase 1 of our ExperienceEnhancements, boosting quest experience in Tiers 3 and 4, adding repeatablequests to key chapters and increasing the experience awarded for killing anenemy player in an RvR lake by 50 percent!

Today, we launch Phase 2 of this ongoing effort. Players whocapture an RvR keep previously received only renown. As of today, players ofthe appropriate rank (actual, not bolstered) will also earn an experience bonusfor successfully defeating a keep lord.

As with Public Quests and defeating monsters, the experienceawarded for the successful capture of a keep will vary depending on a player’srank relative to the difficulty of the keep. In Tier 2, players will begin toearn this bonus when they reach rank 15. In Tier 3, the minimum rank requiredis 25, and in Tier 4 it is 35. Players will notice a diminishing return fromkeep captures if their level approaches the top of that tier.

Keep sieges are a centerpiece of our RvR gameplay, and we’rehappy to make the successful capture of an enemy keep even more rewarding. We’llcontinue to look for ways to improve the rate of experience gain in WAR,including rewards for defending Keeps and capturing Battlefield Objectives.Stay tuned!



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