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Thread: Patch 1.0.4 - Arrives 10/29/2008!

  1. #1
    Join Date
    Sep 2006
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    1,539

    Default Patch 1.0.4 - Arrives 10/29/2008!




    Game Update 1.0.4 is upon us!

    We've got a bunch of great stuff inside most notably being the start of our first Live Event: Witching Night!

    Wednesday, October 29th at 7:00AM EDT all North American Servers will be brought down to begin the update. Oceanic servers will follow at 9:00AM EDT. We expect servers to be online by 1PM EDT.

    Please note that during the first 40 minutes of downtime the Mythic Account Center may be unavailable while it is updated as well.

    Enjoy the notes below and we'll see you on the battlefield...WAAAGH!!!


    • The Witching Night live event has begun! For details, see the Warhammer Online Herald.

    • With the arrival of 1.0.4 we are now one step closer to offering Character Transfers from low population servers to medium population servers and the final stages of testing have begun. We’re excited to share all the details, keep an eye on the WAR Herald for more information and to find out how you can help us test the Free Character Transfer service in the coming days!
    • We have added three new guild rewards in the form of dungeonteleport scrolls. Each scroll can be purchased from a guildquartermaster, and is a single-use item that will teleport the playerto a dungeon:
      • Gunbad Teleport Scroll - This reward is unlocked at guild rank 29,and will teleport the player into the entrance lobby area of the GunbadTunnels.
      • Bastion Stair Teleport Scroll - This reward is unlocked at guildrank 32, and will teleport the player into the entrance lobby area ofthe Bastion Stair.
      • Lost Vale Teleport Scroll - This reward is unlocked at guild rank35, and will teleport the player to just outside the entrance to theLost Vale.
    • Once a city has become contested, the attacking realm will nowhave 6 hours to capture it. If the invaders do not conquer the city inthat time, the defenders will be declared victorious and the campaignwill reset.
    • Pets set to follow will now path properly to their master, and will no longer teleport instantly to their master's side.
    • Fixed an issue that was causing pets to stop attacking theircurrent target and return to their master's side. This issue wouldoccur when a pet was ordered to change targets in mid combat, and theprevious target subsequently died.
    • Fixed an issue that could sometimes cause trainer icons not to appear on the minimaps.
    • The successful capture of an enemy battlefield objective now rewards the capturing players with experience.
    • In response to player feedback, the amount of renown earned from healing players has been increased slightly.


    More...

  2. #2
    Join Date
    Jan 2008
    Posts
    100

    Default

    Post the more stuff pretty please?
    Dharnyle: Sorceress (main)
    Dharnelle: Disciple of Khaine (Most fun so far!)
    Shrilinda: Zealot (Shelved for now)

    If Dhar magic isn't killing me, I'm not trying hard enough.

  3. #3
    Join Date
    May 2008
    Posts
    1,270

    Default




    Game Update 1.0.4 is upon us!

    We've got a bunch of great stuff inside most notably being the start of our first Live Event: Witching Night!

    Wednesday, October 29th at 7:00AM EDT all North American Servers will be brought down to begin the update. Oceanic servers will follow at 9:00AM EDT. We expect servers to be online by 1PM EDT.

    Please note that during the first 40 minutes of downtime the Mythic Account Center may be unavailable while it is updated as well.

    Enjoy the notes below and we'll see you on the battlefield...WAAAGH!!!



    • The Witching Night live event has begun! For details, see the Warhammer Online Herald.


    • With the arrival of 1.0.4 we are now one step closer to offering Character Transfers from low population servers to medium population servers and the final stages of testing have begun. We’re excited to share all the details, keep an eye on the WAR Herald for more information and to find out how you can help us test the Free Character Transfer service in the coming days!
    • We have added three new guild rewards in the form of dungeon teleport scrolls. Each scroll can be purchased from a guild quartermaster, and is a single-use item that will teleport the player to a dungeon:
      • Gunbad Teleport Scroll - This reward is unlocked at guild rank 29, and will teleport the player into the entrance lobby area of the Gunbad Tunnels.
      • Bastion Stair Teleport Scroll - This reward is unlocked at guild rank 32, and will teleport the player into the entrance lobby area of the Bastion Stair.
      • Lost Vale Teleport Scroll - This reward is unlocked at guild rank 35, and will teleport the player to just outside the entrance to the Lost Vale.

    • Once a city has become contested, the attacking realm will now have 6 hours to capture it. If the invaders do not conquer the city in that time, the defenders will be declared victorious and the campaign will reset.
    • Pets set to follow will now path properly to their master, and will no longer teleport instantly to their master's side.
    • Fixed an issue that was causing pets to stop attacking their current target and return to their master's side. This issue would occur when a pet was ordered to change targets in mid combat, and the previous target subsequently died.
    • Fixed an issue that could sometimes cause trainer icons not to appear on the minimaps.
    • The successful capture of an enemy battlefield objective now rewards the capturing players with experience.
    • In response to player feedback, the amount of renown earned from healing players has been increased slightly.



    Tier 4 zones now require fewer scenario victory points to be captured. The mechanics of capturing a zone have not changed however. Zones which have no scenario opposition can still be captured if players join the queue for scenarios based on that Zone. Victory points towards zone control will be granted if a realm has enough players in the queue to launch the scenario and the other realm doesn’t. If players in those queues join a launched scenario or leave the queue, the victory points towards zone control will be forfeit.


    In other words, using “Join All” to queue for all available scenarios is still the fastest way to get into a scenario, but joining the scenarios in a specific zone will have the greatest impact on control of that zone, and by extension the greatest impact on the campaign in that pairing.



    • Fixed an issue that would sometimes cause monsters to improperly flee at full speed. Monsters will now flee from combat at a more appropriate speed.



    • Adjusted the text messages that display when the capital cities become contested, to make them more appropriate.





    • Balance Essence: The damage of this ability has been increased.



    • Additional polish has been applied to monster pathing and behaviors in the Lost Vale to improve the overall gameplay experience.


    • The Bastion Stair dungeon boss Kaarn the Vanquisher will no longer erroneously give "Target is Retreating" messages when attacked.



    • The Statue of the Everchosen battlefield objective in the Chaos Wastes will no longer spawn guards of the wrong realm.
    • The guards at the Maiden's Landing battlefield objective in Avelorn will now spawn at the appropriate level.
    • Fixed an issue which was causing the RvR campaign to reset prematurely while a capital city was still contested.
    • Fixed an issue which sometimes caused keeps and battlefield objectives to forget which realm and guild last owned them when the server was reset.
    • The minimum number of players required to launch scenarios in Praag, Dragonwake and Thunder Mountain has been equalized to ensure even population distribution between all scenarios available when the campaign is in its default state.




    • Tooltips for Tome of Knowledge tactic rewards have been revised to be more clear and helpful.



    • Fixed an issue that sometimes caused trainer icons not to appear on the minimaps.
    "Oh, hell no," Kylar said. "You cannot fly. Tell me you can't fly."

  4. #4
    Join Date
    May 2008
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    Looks like part of Witching Night will be a test of the upcoming RvR PQs. Sounds cool to me.
    "Oh, hell no," Kylar said. "You cannot fly. Tell me you can't fly."

  5. #5
    Join Date
    Aug 2008
    Location
    California
    Posts
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    Sounds like some fun to be had

  6. #6
    Join Date
    Jan 2008
    Posts
    100

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    In other words, using “Join All” to queue for all available scenarios is still the fastest way to get into a scenario, but joining the scenarios in a specific zone will have the greatest impact on control of that zone, and by extension the greatest impact on the campaign in that pairing.

    Uh, could someone explain this? I don't understand what it means. Is this a T4 thing?
    Dharnyle: Sorceress (main)
    Dharnelle: Disciple of Khaine (Most fun so far!)
    Shrilinda: Zealot (Shelved for now)

    If Dhar magic isn't killing me, I'm not trying hard enough.

  7. #7
    Join Date
    May 2008
    Posts
    1,270

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    Quote Originally Posted by Dharnyle View Post
    Uh, could someone explain this? I don't understand what it means. Is this a T4 thing?
    Theoretically it would apply to any Tier, but it's mostly designed for T4, yes.

    Only the Scenarios for a specific pairing contribute Victory Points to that pairing and VPs are what you must build to gain control of a zone as indicated by the blue and red bars above your minimap. So queuing for/participating in Nordenwatch generates VPs for T1 Chaos/Empire but not for Dark Elf/High Elf or Greenskin/Dwarf.

    This mostly affects T4 as you have to capture a zone to open up the next zone to capture (such as capturing Praag to make Reikland attackable*) until you can attack the Fortress at the end. If you are trying to lock down a specific zone such as Reikland you'll want to queue for the Reikland Scenario(s) and not the Greenskin or Dark Elf ones, even if the Reikland queues don't pop.

    *A brief explanation: for Chaos/Empire starting from the default state, Destruction has to capture Praag to open Reikland, capture Reikland to open the Fortress and then take the Fortress (kill the Fortress Lord). Once we own the Fortresses from two Pairings (can be any two of the three, doesn't actually have to include Chaos/Empire), Altdorf (Order Capital) becomes open to attack.
    "Oh, hell no," Kylar said. "You cannot fly. Tell me you can't fly."

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