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Hot Fixes - 3/4/09
Greetings!
We've been hard at work reading your feedback from 1.2 and in addition to today's update we've made the following Hot Fixes. Thanks and enjoy!
Also if you haven't seen yet the new Official Forums are up and running - you can find them by clicking on the Forums tab at the top of the Herald or by visiting http://www.warhammeronline.com/forums/
The boards are now open for everyone to read or you can create a Screen Name by logging in with your Game Account, have fun!
Hot Fix notes are after the jump:
Full Herald Post
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General Changes & Bug Fixes
- Players will now only be able to have one pet of any type active at a time.
Capital Cities
- Players will no longer be placed under the terrain when leaving the main door in the Contested Inevitable City.
Combat and Careers
Archetypes
Tanks
- Taunt and Challenge: Fixed an issue that prevented these abilities from generating the Hate they should be.
Archmage
- Walk between Worlds and Dissipating Hatred will no longer combine effects to fully ignore damage.
Swordmaster
- With the extensive career changes in patch 1.2, all Swordmaster characters have been given a full re-spec. Please visit your Career and Renown trainers to set your abilities.
Content
- Weapons of the Fallen will no longer drop from Doombeard Slayers or Red Fang Choppas until all tasks associated with the Bitter Rivals event are enabled.
- The Bitter Rivals Live Event task “Soar 50 Leagues in the Twisting Tower Scenario” now properly gives full credit upon a single use instead of five uses.
Items
- Armor of Mayhem: Fixed an issue with this item which was giving Swordmasters an incorrect three-piece set bonus.
- Sentinel armor set shoulder pieces for the Bright Wizard will now drop in the City High Level Dungeons.
- The Witch Hunter items Gale-Runner’s Shankboots and Gale-Runner's Coursegloves are no longer trading places.
- The Engineer item Alrik’s LR has been restored to its former glory.
- Nepentheon Tonic: This item can no longer be used to resurrect allies while the player is affected by the Terror debuff. In addition the cooldown for this item is 15 minutes
Guild Crafting Merchant Price Adjustments
- Fixed an issue where components sold by the Guild Crafting merchants had significantly reduced prices. These items will now have the appropriate increased price mentioned in the patch notes.
Guild Exclusive Potion Price Adjustments
- Fixed an issue where the new guild exclusive potion components had an extremely low price. These items have been adjusted to bring them in line with their desirability. This includes the following items:
- Alchemical, Terrestrial, Elemental, and Aggregate Compounds will now cost 1g
- Energizing Compound will now cost 5g
- Revivification Compound will now cost 15g
Quests and Public Quests
Quests
- Taking Flight: This Bitter Rivals quest can no longer be shared. Each player must now complete the quest individually.Getting off the Ground: This Bitter Rivals quest can no longer be shared. Each player must now complete the quest individually.
- Fixed an issue that was preventing players from completing the RvR quest chain "Stompin’ Stunties in Kadrin Valley".
Realm vs. Realm
- The contribution settings for Keeps and Fortresses have been modified. The new values will help to ensure that any players who participate in the capture of a Keep or Fortress will be in on the loot roll. The new values will also help to ensure that there is greater variety between players/groups/warbands in the contribution values given based on the participation by that player/group/warband.
- Cities will now degrade in rank when they have been pushed into a captured state. The number of ranks removed will be determined by how much damage the enemy does to the city. Realms who have their King captured will find that their city is reduced to Rank 1.
- The restrictions on entering the fortress areas for players below level 37 will now be lifted when a corresponding city enters a contested state.
- Rally Master Kazza has returned to his proper place in Muggar’s Choppaz Warcamp in The Badlands.
- An issue was fixed that caused Keep Lords to spawn pets of the incorrect realm.
- The Twisting Tower scenario has been adjusted to allow only 18 players per realm.
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