Q: What happens when the capital cities fall to the invading armies?
A: The city falls, and the winner is declared as the losers are humbled forever... on a webpage. Loot is taken, NPC merchants are slaughtered, and the cobbled streets run wetly with blood of all colors. Okay, kidding about that last part, the game's rating won't allow for THAT. But seriously, wholescale slaughter and destruction.
And then the encounter resets, because this is a game that people should have fun playing - even if their side lost that round. War never ends in WAR. Even victory doesn't lead anywhere but another battlefield. (I totally stole that line from Designer Josh.)
Here's what will happen, according to our design. The game will wait a decent interval for the dancing in the streets to subside, and begin to spawn guards. The players whose city was just destroyed will find themselves a tiny bit stronger, as they come back into their ruined city still bristling with invaders and looters.
The defending players will grow ever stronger, with more NPCs and automatic buffs and hit points, over an as-yet-undetermined period of time.
Once the invaders are all driven out, the zones reset. (Remember, to invade the city in the first place, a certain amount of territory must be controlled, and the invaders must be winning a certain percentage of their encounters.)
That is the plan, and subject to change based on experience and feedback. Notice I have given absolutely no hard numbers at all. I assure you, this was intentional.
Q: Will there be bonuses for racial grouping, e.g. Orcs fighting in a group of Orcs rather than mixed with Chaos & Dark Elfs?
A: Designer Steve: "Not inherently, no. Equipment or tactics could conceivably allow a player to tune themselves slightly in this way, but it would not be an unbalancing advantage." Designer Steve is getting better at reading between the lines, and followed up with: "And if this question is specifically about Waaagh!, then no, it will not work that way."[/b]