Class and Game Links!
http://powerwiki.na.aiononline.com/aion
http://www.aionarmory.com/
Class and Game Links!
http://powerwiki.na.aiononline.com/aion
http://www.aionarmory.com/
Vasan
I do know that I won't go there... way too much similar to LineageII, which I hated cause you had to fight with the farmers and griefers for spawn point, etc.... If Mythic ever pull the plug for Warhammer, I will probably go back to WoW until something new catch my interest, right now nothing in the future does...
I've got more than a mild interest in the new star wars game but that's pretty far away at this point. <.<
Still think SWTOR the safe bet for next big game even if it's Bioware's first online game and even if some detestable mythic people are associated with it
At any rate just wanted to have a place to consolidate any current/future Aion related links. =)
Last edited by Vasan; 07-26-2009 at 10:23 PM.
Vasan
Reposted from Erishum:
Myself and Alustriall have both preordered the CE of AION. I rolled up both factions to see what the toons looked like and get the feel of the game from that sides view. The Azmodian by far "felt" better to play in, flying around was very cool but to begin with you have a 60 second timer and when it runs out...down you go (and quickly make a splat I might add) it warns you when your almost out of flight time so you can get to ground or use a potion to delay your fall by a few more seconds. There are zone restrictions on flight ability and how high you can go. Zoning into another zone is prevented if flight is not allowed in it, just tells you that you cannont enter this zone while flying. You can just go down and walk in though. The flying ability recharges slowly, not sure if this changes as you gain levels yet, downtime can be several minutes between flights when your levels 10-15. That being said it is cool to note that once you can fly you can then gather resorces from floating objects, fly up or down to floating city's-portals-rocks-etc..., aviod pesky terrain issues, charge into the fray from above. I like to fly up to a floating object, land on it and recharge, then find another object up there to explore, repeat. Crafting I have not gotten into but the guides that I have looked at tell me you can only master one field but you can skill the others up to expert (the level below master). The chat system, in-game mail, and party functions are what I plan on looking at during the July 31-Aug 03 CB if she lets me. She likes to sight see alot =
Flight recharges at a 2:1 rate, so it takes 2 minutes to fill up with the starting 1 minute flight time. Some later gear has +flight time on it and there are potions that refill your meter - the first one replenishes 12 seconds with a 24 second cooldown and they go up to replenishing 60 seconds (though I don't know if the cooldown remains 24 seconds). From what I'm told, it's not a huge deal in the Abyss because there are world objects (rings of some kind) that you can fly through to replenish flight time.
Flight in the PvE leveling areas is limited to relatively small areas around "shards" of the Tower of Eternity - the bigger landmarks such as the main city in each zone - which, lore-wise, are where the concentrations of aether that power your flight are located.
Crafting is a bit more interesting than WAR's, but not by a whole lot. Getting them skilled up (especially mastering one) is actually an achievement of effort and money, at least, and the gear products are in line (or nearly so) with PvE and PvP rewards, even at the top end.
General Crafting Procedure:
1(a). Gather/acquire raw materials such as iron ore and aether powder.
1(b). Purchase/acquire additional raw materials that are sold by a vendor such as charcoal briquettes.
2. Combine some raw materials into intermediate materials (Iron Ore + Charcoal Briquette = Steel Ingot).
3. Combine some raw and/or intermediate materials into intermediate components (Steel Ingots + Iron Dissolving Agent = Steel Rod).
4. Combine raw and/or intermediate materials and/or intermediate components into final product (Steel Nails + Steel Rods + Weapon Refining Stones + Aether Powder = Steel Dagger).
5. If you crit, another crafting bar will come up and you will produce the "combo item" for that recipe, which is a better version of the item.
Not everything can crit - potions, for example. Crit rate varies between trades, but is supposedly somewhere around 20%-30% for Weaponsmithing and Armorsmithing. Note that because the crit starts a new casting bar, you have another chance of failure at this point too.
"Oh, hell no," Kylar said. "You cannot fly. Tell me you can't fly."
So, generally it seems:
Templar = Main Tank, Melee DPS
Gladiator = Off Tank, Melee DPS
Cleric = Main Healer, Ranged DPS
Chanter = Assist Healer, Melee DPS, Buffs
Sorceror = Ranged Magic DPS (burst damage)
Spirit Master = Ranged Magic DPS, Pet Class
Ranger = Ranged DPS, Traps/Support
Assassin = Melee DPS (burst damage), Stealth
Subjective Solo Leveling Speed:
FASTEST
Glad
SM
Sorc
Templar
Chanter
Cleric
Ranger
Sin
SLOWEST
Seemingly some powerful end game classes, that level slowly, take awhile to get going while all classes, despite their style of play, are fairly well balanced and useful.
Last edited by Vasan; 08-06-2009 at 10:48 AM.
Vasan
In my opinion, the fewer classes there are, the more likely that all of them will be useful. Limiting things to eight classes strikes me as a good idea. Looks to me like it covers most of the bases.
I am glad to hear that there is little difference in classes between the two sides. The less difference the better. I've spent 8 years listening to constant whining about balance, and I am pretty sick of that issue dominating most discussion of DAOC and then Warhammer.
I am most interested in the Cleric. Sounds a lot like my EQ cleric, and I find that I am liking the healing role again as a Warhammer Shaman. I don't mind if it solo levels slowly, I can be group oriented then. Aion sounds like it is a lot more group oriented than Warhammer, anyway. That might be a good thing. In retrospect, the complete lack of need for a group turned out to be one of the pervasive "anti-community" aspects of Warhammer.
Chanter sounds like an EQ shaman or possibly a DAOC shaman.
I am taking the Plunge into AION also. Would you those who are going to try it out like to all land on the same server and maybe one of you lead a guild?
It would be nice to have a decent sized guild from the start with people I am already familiar with to some degree.
Though I will roll every class:
Glad, Spirit, and Assasin are on my to do list to find out which will be my main.
Currently in Everquest 2 Antonia Bayel Server
Yookai the Necromancer face melter
Don't worry. I am sure that there will be an effort to coordinate a server and guilds. We need more information about the game, though. See other posts here about guild size limits. That might have a big impact on planning. We also need information about multi-guild cooperation (the term "alliance" is already taken to mean what Warhammer means by "warband").
That's a grand idea Warseth and a good goal to strive for.
That aside, the cleric seems to have a fun array of heals, ranged dps and other tools that make them quite attractive.
Still, the enchanter, doesn't seem to be a throw away warhammer class (like the zealot). Looks like it functions as a fun staff using, melee debuff fighter who heals and also uses very nice buffs. I hear they can hold their own with parry upgrades even.
Still glad to see, on the outside, both playstyles seem useful, and well, different. Who doesn't considered a fun melee style healer class that solos well?
Vasan