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Thread: An opportunity - Deadline August 3rd

  1. #1
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    Sep 2008
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    Default An opportunity - Deadline August 3rd

    While at games day I was able to get the email address of someone at mythic. I promised not to give this email address out, but here is our chance to be heard.

    What I can do is collect all of your feelings about why order is Over-powered.

    We need hard numbers here, not speculation.

    Example;
    Gromil's plating. This is a morale 3 that lasts for 20 seconds and absorbs 7200 damage. A morale 3 can be used every 60 seconds. With 2 IBs in a group if they coordinate the use, then order groups will be virtually immune for 40 seconds out of every minute.

    On top of this Destruction has no mirror to this ability.
    Joven ~ Chaos Choosen and Guild Leader of Dexteram Tzeentch
    http://dexteram.guildportal.com
    All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. Hold out baits to entice the enemy. Feign disorder, and crush him." - Sun Tzu

  2. #2
    Join Date
    Jun 2009
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    256

    Default

    Add Oath friend to that. Only IB's have it.
    Kordi - RR5X Sorc
    Kordine - RR 5X BG
    Faeyf - RR5X WE
    Crusaders of the Realms - Guild Leader

  3. #3
    Join Date
    Apr 2009
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    I would say look at the work Shrewd is trying to pull on the warhammeralliance forums for dream patch 1.3C and you probably can find a few things there, of course it will be fix suggestions, but the biggest nerf suggested... the most the ability is OP atm.

  4. #4
    Join Date
    Aug 2008
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    California
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    http://www.warhammeralliance.com/for...d.php?t=302614

    Is the Link, and it is well thought out of, and folks who play the toons posted.
    Handle every situation like a dog.

    If you can't eat it or hump it.
    Piss on it and walk away.

  5. #5
    Join Date
    Jul 2009
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    Washington State
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    Not that you would pass on anything that I have to say, but here's my two cents:

    Gear discrepancy matters a lot more than people realize. When my Order guild was PVPing, we vowed to never, ever do PVE. We just didn't want to. We were in full annihilator and a mix of conquer gear and doing OK. Then one day we started getting flat-out owned. We looked those characters up on the Herald and they all had full Darkpromise gear. It took us a really long time but we eventually got nearly full DP. You know what? After that we were nigh indestructible. We'd rake in 100k renown in a few hours every night (when we could play, because we are all older with jobs and lives).

    We have barely touched LOTD but I am hearing that's yet another step of gear that we will have to farm, and that it does make a huge difference. Therein lies the disadvantage for Destruction on this server. How are we supposed to compete gear-wise if we rarely have access to LOTD at a reasonable hour? I've not wanted to go there here yet, but the longest I've seen us own it in prime time was maybe an hour.

    I am not a fan of repeatedly farming talismans to fill the slots on those weapons. But if that's what I have to do to become a better PVPer I might have to bite the bullet (even though I really have no time between my 50-hour-a-week job/commute). This is the true downside to a gear-based economy. The difference between the haves and the have-nots in this, and almost any other game I have played, is that gear trumps skill.

    It is unfortunate, in a game where RVR is supposed to be the main focus, that PVE gear matters so much. PVP gear (conquerer, invader) is terrible for healers. I have to go to Lost Vale (or preferably LOTD but we hardly have it) to get gear that is a decent upgrade.

    Now, on to overpowered abilities.
    Example;
    Gromil's plating. This is a morale 3 that lasts for 20 seconds and absorbs 7200 damage. A morale 3 can be used every 60 seconds. With 2 IBs in a group if they coordinate the use, then order groups will be virtually immune for 40 seconds out of every minute.
    This is an incredibly situational example. My guild and I played Order to the high 60s low 70s, and we rarely saw IBs use this ability in practice. Two in one group would be incredibly rare. The ability should probably be toned down though. The equivalent ability for healers only absorbs 4500 damage.

    On to Bright Wizards:

    My husband's main on Gorfang was a BW, about RR 69ish, and his Sorc is nearly RR 40. We ran a very successful bomb group (to the point where Destruction were quitting the game and naming us as the reason why).

    Bright Wizards have infinite action points via Burnout. Sorcs have a similar, but channeled ability, Reckless Gathering. My husband said that this is what puts BWs over the edge in terms of which class is better or not. BWs can spam Burnout. Sorcs have to stand in one place for three seconds and channel their equivalent ability. This is the biggest difference he sees between the two classes that matters on the field.

    The BW ability Ruin and Destruction that everyone complains about is not really a big deal, he says. Anyone that groups up enough tight enough to get stunned by that is not paying attention (and anyone stupid/unobservant enough will continue to cluster without the use of the stun). The radius of Rain of Fire is also not a big deal because only one BW can cast ROF and have it affect us. (If you do mention ROF please complain that the graphic is not as obvious as Pit of Shades, or to make POS less obvious).

    Black Guards are terrible. We called them Fail Tanks. What do they even do other than guard bot and LOLdps when they are trying to use a two-hander?

    That's what I've got, and if you have specific questions let me know.

  6. #6
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    Jun 2009
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    I can link the specific abilities from home but the WH vs the WE has a few key differences. The WH has Burn Away Lies which is a DoT finisher that explodes at the end. They also have Repel Blasphemy which is a 100% parry ability. Lets add to that the way that a WH bullets work compared to kisses. Bullets are a 1 hour self buff. Kisses are a self buff that are on a 2 minute timer after a successful attack. So a WE's self buff can be blocked or parried and wastes an attack that could be used for something more damaging.
    Kordi - RR5X Sorc
    Kordine - RR 5X BG
    Faeyf - RR5X WE
    Crusaders of the Realms - Guild Leader

  7. #7
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    Apr 2009
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    If IBs rarely use that shield then lots of other Order classes have group shields... because when in Fort each time Destruction try to AE the Lord's room they get hit for 0 dmg (absorb x) most of the time.

    On the other end Order have no issues making Destruction back out of that room using the same strategy.

    Also the healer equivalent is 4500 from MELEE ability only.... so an every dmg type group shield should be 3600 only.

  8. #8
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    Bright Wizards have infinite action points via Burnout. Sorcs have a similar, but channeled ability, Reckless Gathering. My husband said that this is what puts BWs over the edge in terms of which class is better or not. BWs can spam Burnout. Sorcs have to stand in one place for three seconds and channel their equivalent ability. This is the biggest difference he sees between the two classes that matters on the field.
    I wanted to emphasize this point, because a BW can spam the ability (usually only needs to twice) while the Sorc gets AP back over 3 seconds. This is a significant difference.

  9. #9

    Default

    I need to point out something. Shrewd's post stirred up some controversy over whether or not the SH Stabbin path should be replaced by a pet enhancement line (Squiggin).

    http://www.warhammeralliance.com/for...d.php?t=303732

    He posted his thread in the Squig Herder subforum and received a number of criticisms. Personal insults aside, some people made good arguments against dumping the Stabbin line.

    I suggested a compromise between the two. Enhance existing pet buffs/abilities, add a multiple pet summoning ability, and buff/tweak existing melee abilities.

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