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Thread: So Opinions?

  1. #1
    Join Date
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    Default So Opinions?

    So people...whats the verdict so far?

    I obviously haven't been in War for a while, been back playing WoW a little bitg (after account recovery...my accounts got hacked after I had closed them) and playing alot of COD4-MW.

    DDO is going online free to pay. Only ever tried that in beta way back when. Going to give it a shot for a bit (since I've started actually playing D&D again in RL!)

    I know some people from WoW and DAOC that haven't really been part of Raven's who plan on trying Aion.

    Is it really worth it to come over and try? Or should I hold out and see how things go a few months after release?

    Wolvan
    Guild Wars 2?

    Star Wars: The Old Republic {Retired}

    Wolv*** WoW <Twisting Nether> Server
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    Wolvan Ebonmyst, Shadowblade and Scout of Midgard-Percival
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    Warrior, Shaman of Midgard-Gareth {Retired}
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  2. #2
    Join Date
    May 2009
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    I dont think I can have an opinion until i PvP/RvR. In order to do that you have to hit around lvl 20 I think. Right now we have a few folks who are 15, 16, 17, and 18, but that is the highest I have seen. Pretty good for a day and a half I guess...

    I think RvR will be the deciding factor in this game. Nothing seems broken or too overpowered quite yet. The abilities of the characters, while close to classes in other games, play pretty uniquely. I have only played a templar (tank) and a spiritmaster (pet/caster), so I do not have an opinion on rogues and healers.

    Flying is awesome! Its a blast to bypass mobs by flying over them. Or climbing up a hill only to jump off and glide around the area. I think flight will definitely add something new and exciting to MMO-style PvP, sorta like the air force added some excitement to real life war. Swooping in from above dropping down and killing things makes me feel like a super hero.

    The guild permissions are buggy as hell though. Gisli has had a hell of a time giving folks access to the guild vault.

  3. #3
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    I think that Aion has a lot of potential. But I've only played to about L17 so far. Hope to get into some PvP before the end of open beta.

    The PvE is far more challenging than Warhammer or DAOC. That aspect reminds me a lot of the good aspects of EQ in how the fights feel. But so far none of the bad parts of EQ -- leveling hasn't been bad so far, and its reported to get worse at higher levels, but never what I consider really bad.

    The crafting system is pretty good, and important to the game.

    The jury is out on PvP and RvR... but the reports that we've gotten make it sound good. It might well be more like DAOC than Warhammer. But we don't know for sure.

    The one real concern is that it might be heavily affected by gold and loot farmers. But that concern is mainly inherited from other NCSoft games, and the Chinese servers that are run by another company that caters to loot farming. NCSoft claims that this is a major concern for them in the western market. Only time can tell on this.

    As for the guild permissions: They are not buggy. They are just unbelievably and embarrassingly limited. I don't understand why.
    Last edited by Gisli; 09-07-2009 at 11:33 PM.

  4. #4
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    Quote Originally Posted by Gisli View Post
    As for the guild permissions: They are not buggy. They are just unbelievably and embarrassingly limited. I don't understand why.
    My quess is Aion has limited support and development time, as do all online games. However while Warhammer spend way too much time on fringe items such as guild depth, Aion has thrown it's support into class/rvr balance and meaningful content. So bare bones guild system.

    That said the game does need better guild structures and, of course, rvr communication tools. But I wouldn't want that at the expense of class/rvr balance and meaningful content! And it always seems as some upgrade comes at the expense of something else.

    Yeah the combat is great, like EQ fighting, but fun and with a meaningful yet not overwhelming challenge. Well for most classes, I found the SM to be a bit too powerful in solo play. Let's hope they open beta to more people, if you play it for like a half hour you will know if you will like it or not.

    Oh, and I really like the auto loot feature. No more walking and clicking for me!
    Last edited by Vasan; 09-08-2009 at 12:35 AM.
    Vasan

  5. #5
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    Auto loot? wheres that Vasan?
    And honestly, from healing perspective.......it sucks. Targeting is horrible, wheres my defensive target! One good thing Wh did was the arrow system.....finding people right now isnt as clear as Ive been spoiled by.
    Handle every situation like a dog.

    If you can't eat it or hump it.
    Piss on it and walk away.

  6. #6
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    Llyweln -- I think Aion has good tools to help healers find their target. Once you have someone targeted (easy in group, of course), if you cast, your toon runs towards the target if they are not in range. Much better than arrows, I think. And click targetting can't possibly be worse than Warhammer! I too miss the defensive target. But we have target-of-target. I've not really explored this yet, but I know there are macros posted to help you make good use of ToT.

  7. #7
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    Vasan -- Aion legions have 3 levels: Guild leader (one only), centurions, and legionaries. Centurions can be given various abilities, such as access to the legion vault. Legionaries can't even get that!! There is a box in the UI where I should be able to give legionaries access to the vault, but I can't click on it!! I don't think this is a bug since there are other abilities that I am able to give legionaries, and the color is different for those boxes. So I think it is "working as intended". I am just hoping that we get the ability to change those settings when the guild gets to rank 3 (we are rank 2 now, and that didn't give us any new guild controls).

    Warhammer was downright silly in the excessive level of effort they went to put a GUI onto functionality that was a step backward from DAOC. That is, the GUI for Warhammer was prettier, but the functionality the GUI was covering over was weaker than DAOC. In contrast, Aion has almost no functionality in its guild controls, and its guild control interface isn't so great either. Honestly, it wouldn't take a competent programmer long at all to give more ranks and more control over setting their permissions. Given how much polish that the vast majority of Aion has, I can only conclude that it is somehow cultural that they don't consider it important to have good controls for legion ranks.

  8. #8
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    So we have a Guild Leader Rank, Guild member rank then a guild trainee rank with the permissions accordingly?

  9. #9
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    Quote Originally Posted by Llyweln View Post
    Auto loot? wheres that Vasan?
    And honestly, from healing perspective.......it sucks. Targeting is horrible, wheres my defensive target! One good thing Wh did was the arrow system.....finding people right now isnt as clear as Ive been spoiled by.
    Pickup loot, starts off on four on the task bar.

    Walks you over to the dead mob, opens the loot tab, places loot in your inventory, closes loot tab.

    And yes it seems the game might me suited more for cleric healing, and not rapid chanter back and forth melee/healing. But we will see.

    We really cannot know how complex or difficult the guild code is, or if the person who worked on it is still there. While I agree they should have put a little more in guild during development (prehaps they ran out of time?) it's hard to tell if it's a quick fix they are ignoring, or a big deal that might require a over haul.

    Unrelated, I am still amused the warhammer people tooks months and months to do such very simple adjustments, like across the board ae nurfs. Really wonder what they were spending their time on. Here on Aion it's pretty clear, they spent (and are spending) time on class balance, same-class diversity, and playable content.
    Last edited by Vasan; 09-08-2009 at 08:19 AM.
    Vasan

  10. #10

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    As for healing and DPS'ing at the same time as a cleric, you have to make a macro that switches your target to the target's target, casts your heal, then switches back. As for healing the rest of the group, it's back to the "good old/bad days" of clicking on their frame or hitting F2-F6 and hitting your heal hotkey.
    - Zahasha, Asmodian sorceress, tailor, and alchemist

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