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Thread: Guild Wars 2 RvR/Social Structure

  1. #1
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    Default Guild Wars 2 RvR/Social Structure

    Don't know much about the first guild wars but the second has some interesting ideas regarding RvR and guild/community. Some of this information addresses some concerns about good versus a bad side, unequal mirrors and guild and social building. Like Old Republic this game *might* be out in six months to a year. Public quests also seem to feature in the game interestingly enough.

    "World vs World, WvW, World PvP or Casual PvP, is a mode of Player versus Player combat which takes place in the Mists. Worlds, or servers, are randomly matched up against two other worlds. Those match-ups will be rotated every week to match worlds against those of similar strength. The combat is open and features many objectives and roles which players can do; "players may decide to fight alone against a supply caravan, join a single group and capture a mine or create a large alliance to assault one of the numerous fortress that could give an advantage in the zone." The battle is on a large scale, where hundreds of people can fight on each side in week-long battles.

    Each opposing world starts out with castles, mercenary camps, mines, lumber mills and villages. Separating the starting zones are neutral zones controlled by no one, also containing fortresses, mines, and villages.
    The resources gained from mines and lumber mills are used to rebuild walls, create siege engines, and generally defend the team's fortress.
    These territories and control points will confer benefits to the world that controls them; "maybe everyone gets increased energy regeneration or healing rate or enhanced loot drop rate." Players can gain experience and level their character in World PvP. Guilds will be able to take and hold keeps.[1]
    Players are free to come and go from the battle as they please and there is no limit to the number of players entering. Players enter with a character of any level and use skills they have available to that character. Characters can enter as a sidekick which will allow them to play as a higher level character.
    World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and the tactics and pressure of structured PvP. It is hoped that players of any level or PvP experience can participate and be useful. "

    The word "Guild" in the Guild Wars franchise has always suggested the central role guilds would play in the game. As you have stated, Guild Wars 2 will in many ways be improvements to what you wished you could have done in GW1. In this regard, could you tell us what lessons you have learned from GW1? How will guild-related features be different from GW1?

    Curtis Johnson: When we made GW1 we knew that guilds and community were essential parts of the online role play experience, so we made it easy to start a guild very early in the game and for players to keep those relationships going by including all their characters in the same guilds.

    For Guild Wars 2 we’re keeping that same focus on early connections. We’re making it easy to keep all your characters in one guild, but for GW2 we decided that more friends means more fun, so it will be possible to have different characters in different guilds. We also wanted to give guilds more common purpose, so we’re including guild achievements, and placement in the world including guilds holding keeps in World vs World. We also want to make it easier to stay connected with your guild mates, so we’re introducing features like a guild calendar to make meeting and coordinating across time zones easier, and participating in guild chat from any web browser so you can stay in touch even when you can’t play.
    Last edited by Vasan; 08-25-2010 at 10:31 PM.
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  2. #2
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    That sounds interesting. If I understood it, each "world" gets matched up against two others, with the opponents changing every week. That could be brilliant. Depends on what unit forms a "realm". Is it a guild? Some sort of collection of guilds? Have to see how that works out.

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    Think a realm (world) is formed by one server or shard. So you play with/against your entire server in pve or pvp, then embark on open world rvr with them, together.

    Glad to see it's three realms per rvr area, mis-read that on the first pass. The game does seem to be based on fixing what's wrong with previous pvp based game though, great to not have the one on one grind again.

    PvE gameplay (skill based) is somewhat different and complex than most online games. Think every class has a pet and the ability to heal, plus you get your normal abilties, and can build up power through killing, or quests to active a few more powerful abilties in an altered form. Alot going on on the videos I've seen.
    Last edited by Vasan; 08-26-2010 at 08:57 AM.
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    I've never considered Guild Wars an MMO and when I did try it did not find it very intriguing. Perhaps GW2 will work better, but they're starting at a disadvantage for me.
    Sindraya, Assassin
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    Not very positive on Guild Wars from me. The first seemed more of an action/fps than any sort of MMO, and I haven't really seen a pvp game based around guilds to be successful in the long term. The other turn off is NCSoft, I know they are not the developer, but Aion has soured me on them for the foreseeable future.

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    They also have microtransactions which I find iffy for a pvp game with king of the hill pvp style fighting. No monthly fee, all microtransactions.

    Iffy!

    They just need to graft on this version of world pvp right onto old republic honestly, however, do the old republic pvp scene a world of good.
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    Yes, NCSoft is a turnoff for me. The big gripe I have is that so many people got their account stolen, and I am convinced that it happened because of NCSoft security problems. That plus they didn't treat the victims well.

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    Does seem interesting. I played some of GW 1 and it really never clicked with me. The world pvp option does seem interesting. I'll have to keep an eye on it in the future. Like most i am in a holding pattern awaiting SWTOR. I have just passing time playing LoTRO. Thanks for the info Vasan.

    Like Gisli said above, i never really looked at it because of the NCSoft tag.So i am not too inclined. If most of the folks decide to try it out, i may give it a go a well then.

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    What seems like a negative of the description of World PvP here is that "structured PvP" is decidedly the "real PvP" from the developer's standpoint. WvW is casual PvP and/or a bridge between PvE and structured PvP.

    Even so, if they manage to pull off a lot of what they say they're doing (actual player impact on the world without just being instances, for example), it could be a great game. As it'll likely come out next year, it has a lot of competition in the form of SWTOR for me, though.

    Edit:
    After reading more about the game on the official site (especially read the articles under Combat and Dynamic Events), I've decided that I really like a lot of their thinking about how the genre should evolve. Many of the concepts are not new thinking but have just never been implemented successfully (dynamic content is hard to do), so I'm skeptical about whether they can accomplish their goals, but if they do, the game will be amazing.
    Last edited by Drakhon; 09-11-2010 at 12:58 AM.
    Sindraya, Assassin
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    "Oh, hell no," Kylar said. "You cannot fly. Tell me you can't fly."

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    "Ten Ton Hammer: How will the various forms of crowd control factor into Guild Wars 2 without being too prevalent in PvP as a general thing? Are there multiple conditions similar to fear that can take your character out of combat?

    Game Designer Isaiah “Izzy” Cartwright: We definitely have more crowd control than we did in Guild Wars 1. We have fear, stuns, knockdowns, chill, cripple… so there’s more of them this time"

    Cause clearly what players want in pvp games .. is more cc. Granted the rest of the article talks about how they want to make sure cc is balanced and limited, but did anyone from guild wars 2 dev team actually play or even hear of warhamer at all?

    Furthermore based on the fact they seem to indicate they want a tailored character system, where you can stack ae and ae bonuses, I am quite wary of the whole guild wars 2 pvp concept at this point. More cc, more ae, and second hand world pvp would be my negative take on it.
    Last edited by Vasan; 09-13-2010 at 08:48 PM.
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