Without knowing how much CC there is in GW1, it's hard to make a judgement. It's also unclear whether the first sentence of his response means more prevalent or more varied (leading in to the second sentence). I think CC is an integral part of PvP but it should be short duration and you shouldn't be effectively (or actually) dead by the time you come out of it. A solution might be for all CC (in PvP) to be either break-on-damage or have a significant damage reduction effect (knockdowns, stuns, etc).
"Oh, hell no," Kylar said. "You cannot fly. Tell me you can't fly."