Please note all information on this page reflects constantly changing data in development, and is nowhere near final.
Jedi Knight (class splits into armored tank class, guardian, and melee dual wield dps class, sentinel)
Strike
Instant
Range: 4m
Inflicts your weapon damage spread across a series of quick melee attacks
Grants 2 Focus
If you are dual wielding then you deal damage from both weapons but suffer a penalty to damage and accuracy
Starting Ability
Slash
Focus: 3
Instant
Range: 4m
Slashes the target for moderate damage. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.
Starting Ability
Force Vitality
Instant
Cooldown: 1.5s
Range: 40m
Increases the endurance of a friendly target while active. You can not place both Force Vitality and Force Potency on a target at the same time.
Starting Ability
Quick Travel
Casting time: 10s
Cooldown: 30m
Takes you to your current bind point.
Starting Ability
Introspection
Channeled: 15s
Restores health to the player while channeling
Starting Ability
Abilities UI Button Display
Lists all the JC's starting abilities, plus the following:
Weapon Proficiency: Lightsaber
Passive
Able to equip training sabers and standard single bladed lightsabers.
Starting Ability
Weapon Proficiency: Vibrosword
Passive.
Able to equip single bladed vibroswords, conventional swords, and other bladed melee weapons.
Starting Ability
Holoconference
Find a trainer to learn this ability.
Starting Ability
Trainer Abilities
Force Leap
Instant
Cooldown: 10s
Range: 10-30m
Jumps to a distant target immobilizing them for a few seconds, interrupting their current action and dealing low damage
Generates 2 focus
Cannot be used against targets in cover
Level: 2
Sweep
Focus: 3
Instant
Cooldown: 5s
Range: 4m
Strikes up to three enemies in melee range doing normal weapon damage and slowing them to 50% of normal for 6 seconds.
Level: 3
Overhead Slash
Focus: 8
Instant
Range: 4m
Acrobatic melee attack that does very high damage to a single target and knocks them down for a short duration. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.
Level: 4
Slash
Rank 2
Level: 5
Saber Ward
Instant
Cooldown: 3m
Increases the Knight's chance to parry melee and ranged attacks by 60% for 15 seconds.
Level: 6
Master Strike
Channeled: 3s
Cooldown: 30s
Range: 4m
Performs a series of three melee attacks that stun the target for 3 seconds and knocks the target down for an additional 3 seconds if the channel completes successfully.
Grants 3 focus over the duration of the channel
Level: 8
Destruction
Level: 8
Force Vitality Rank 2
Level: 10
Soresu Form
Instant
Cooldown: 1.5s
While in Soresu Form the Knight gains 1 focus when attacked by an enemy once every 3 seconds. Reduces the amount of focus generated by Strike by 1. Also increases chance to parry or deflect incoming attacks by 5%.
Level: 12
Combat Focus
Instant
Cooldown: 3m
Immediately grants the Knight 6 focus
Level: 14
Sprint
Instant
Cooldown: 6s
Increase your speed and that of your companion by 20%
Level: 15
Resolve
Instant
Cooldown: 2m
Breaks the Knight out of all movement impairment effects
Level: 18
Force Pull
Cooldown: 45s
Range: 10-30m
Pulls the target towards the Knight. Interrupts any action the target is currently engaged in and builds moderate threat.
Level: 24
Saber Throw
Instant
Cooldown: 30s
Range: 10-30m
Throws your lightsaber at a distant target striking for moderate damage and generating 3 focus.
Level: 26
Ataru Form
Instant
Cooldown: 1.5s
While in Ataru form a successful saber hit will trigger a second attack for 25% weapon damage against a second enemy in melee range. This effect can occur once every 3 seconds.
Level: 28
Valorous Call
Focus: 3
Instant
Cooldown: 2m
Increases the critical strike chance of all nearby party members by 10% and the critical strike damage bonus of all party members by 25% for 15 seconds. Strenght of this effect is doubled on the caster.
Level: 34
Cyclone Attack
Focus: 3
Instant
Cooldown: 30s
Range: 8m
Knocks all targets within 8 meters away from the Knight, knocking them down for 4 seconds. Does low damage to all affected enemies.
Level: 46
Jedi Guardian
Armor Proficiency Shield Generator
Passive
Able to equip a personal shield generator
Level: 10
Armor Proficiency Heavy
Passive
Able to equip heavy combat armor
Level: 10
Guardian Strike
Instant
Cooldown: 4.5s
Range: 4m
Hits your target inflicting 110% weapon damage and generating a high amount of threat. This attack also boosts the Knight's armor rating by 5% for 15 seconds. The armor bonus can be stacked up to 3 times. Grants 2 focus.
Level: 10
Cleave
Focus: 3
Instant
Cooldown: 30s
Range: 4m
Strikes all enemies in melee range dealing moderate weapon damage to them building high threat and immobilizing them for 6 seconds.
Level: 12
Flourish
Instant
Cooldown: 30s
Range: 30m
Forces opponent to attack the Knight for 6 seconds. Known bugs: Builds threat but does not force the target to attack.
Level: 16
Hilt Strike
Focus: 3
Instant
Cooldown: 20s
Range: 4m
Stuns the target for 6 seconds and builds significant threat.
Level: 18
Challenging Call
Focus: 3
Instant
Cooldown: 1m
Taunts all nearby enemies forcing them to attack the Knight for 6 seconds. Also increases the Knight's chance to shield attacks by 60% for the duration.
Level: 22
Riposte
Focus: 1
Instant
Cooldown: 6s
Range: 4m
Makes a quick saber strike for moderate damage. Riposte can only be used after parrying, deflecting, or dodging an attack.
Level: 30
Guardian Leap
Instant
Cooldown: 1m
Range: 5-10m
Leaps to a group member dealing low damage and high threat to nearby enemies on landing and reducing the threat that party member generates for 6 seconds.
Level: 50
Jedi Sentinel
Dual Wield
Passive
Allows you to wield two weapons. This will penalize the damage and accuracy of both weapons.
Level: 10
Arcing Strike
Instant
Cooldown: 4.5s
Range: 4m
Hits up to three enemies within melee range inflicting 50% weapon damage to each. Grants 1 focus plus 1 additional focus for each target hit.
Level: 10
Juyo Form
Instant
Cooldown: 1.5s
While in this form the Knight's damage will increase by 2% each time he strikes an enemy with a saber attack. This effect can be triggered once every 1.5 seconds and can stack up to 5 times. The effect only lasts 6 seconds but the duration resets each time you deal saber damage.
Level: 12
Disable
Focus: 5
Instant
Range: 4m
Strikes an enemy dealing weapon damage with both sabers and applying a high damage bleed over 15 seconds. Must be dual wielding lightsabers to use this ability.
Level: 16
Distraction
Focus: 3
Instant
Cooldown: 30s
Range: 4m
Distracts the enemy causing them to lower their defenses. Does no damage but reduces both their parry and deflection chance by 5% for 6 seconds. Distraction also lowers the Knight's threat level against the target.
Level: 22
Overload Saber
Instant
Cooldown: 2m
Charges the saber with additional energy for 15 seconds causing all saber attacks to burn their target for additional elemental damage. This effect may occur once every 1.5 seconds.
Level: 30
Twin Arcs
Focus: 5
Instant
Range: 4m
Strikes up to three enemies in melee range striking them for high damage with both sabers. Must be dual wielding lightsabers to use this ability.
Level: 50