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Thread: Old Republic Classes 12/17

  1. #1
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    Default Old Republic Classes 12/17

    Jedi Consular, Sage and Shadow Abilities
    Please note all information on this page reflects constantly changing data in development, and is nowhere near final.

    Jedi Consular (class splits into healer/ranged caster class, sage, or rogue based stealth melee class, shadow, at level 10)

    Saber Strike
    Instant
    Range: 4m
    Deals 100% weapon damage spread across a flurry of three melee attacks.
    Starting Ability

    Project
    Force: 45
    Instant
    Cooldown: 6s
    Range: 15m
    Throws debris at the target, dealing moderate kinetic damage. Standard and weak targets are additionally stunned for 3s.
    Starting Ability

    Force Valor
    Force: 10
    Instant
    Range: 30m
    Increases the target's attributes and internal elemental resistances for 30m.
    Starting Ability

    Quick Travel (Rank 1)
    Casting Time: 10s
    Cooldown: 30m
    Takes you to your current bind point. Not usable in combat. You are currently bound to The Gnarls.
    Starting Ability

    Meditation
    Channeled: 15s
    Pause and meditate to restore your health and Force. Damage causes this effect to end prematurely. Cannot be used during combat.
    Starting Ability

    Abilities UI Button Display
    Lists all the JC's starting abilities, plus the following:

    Weapon Proficiency: Lightsaber
    Passive
    Able to equip training sabers and standard single bladed lightsabers.
    Starting Ability

    Weapon Proficiency: Vibrosword
    Passive.
    Able to equip single bladed vibroswords, conventional swords, and other bladed melee weapons.
    Starting Ability

    Holoconference
    Find a trainer to learn this ability.
    Starting Ability

    Armor Proficiency: Light
    Rank 1
    Passive
    Able to equip lightweight armor.
    Starting Ability

    Revive
    Casting Time: 5s
    Range: 10m
    Revive an incapacitated player or companion.
    Starting Ability

    Trainer Abilities

    Telekinetic Throw
    Rank 1
    40 credits
    Force: 30
    Channeled: 3s
    Range: 15m
    Hurls a volley of debris at the target dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for that duration.
    Level 2

    Force Wave
    Rank 1
    80 credits
    Force: 20
    Instant
    Cooldown: 18s
    Deals high kinetic damage and knocks down all enemies within 8 meters for 2 seconds.
    Level 3

    Stasis Field
    Rank 1
    100 credits
    Force: 20
    Cooldown: 45s
    Range: 30m
    Suspends a target in a stasis field preventing all action for 10 seconds. Suspended targets take 100% more damage from Project. Damage will break the effect permanently.
    Level 4

    Project
    Rank 2
    140 credits
    Force: 25
    Instant
    Cooldown: 6s
    Range: 15m
    Throws debris at target dealing moderate kinetic damage. Standard and weak targets are additionally stunned for 3 seconds.
    Level 5

    Force Potency
    Rank 1
    160 credits
    Instant
    Cooldown: 1m
    Grants three targets of Force Potency which increase critical chance of your force attacks and heals by 60%. Each time a Force ability crits you lose one charge. Lasts for 20 seconds.
    Level 6

    Telekinetic Throw
    Rank 2
    180 credits
    Force: 30
    Channeled: 3 sec
    Range: 15m
    Hurls a volley of debris at the target dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for that duration.
    Level 7

    Benevolence
    Rank 1
    220 credits
    Force: 45
    Casting time: 1.5s
    Range: 30m
    Heals friendly target for a moderate amount of health.
    Level 8

    Destruction
    Rank 1
    220 credits
    Instant
    Cooldown: 4s
    Range: 20m
    Use this ability to destroy obstacles and explosive containers.
    Level 8

    Force Wave
    Rank 2
    240 credits
    Force: 20
    Instant
    Cooldown: 18s
    Deals high kinetic damage and knocks down all enemies within 8 meters for 2 seconds.
    Level 9

    Force Valor
    Rank 2
    280 credits
    Force: 10
    Instant
    Range: 30m
    Increase target's attributes and internal elemental resistances for 30 minutes.
    Level 10

    Force Potency
    Rank 2
    320 credits
    Instant
    Cooldown: 1m
    Grants three targets of Force Potency which increase critical chance of your force attacks and heals by 60%. Each time a Force ability crits you lose one charge. Lasts for 20 seconds.
    Level 12

    Project
    Rank 3
    320 credits
    FP 25
    Instant
    Cooldown 6s
    Range 15m
    Throws debris at target dealing moderate kinetic damage. Standard and weak targets are additionally stunned for 3 seconds.
    Level 12

    Mind Crush
    Rank 1
    380 credits
    Force: 35
    Casting time: 2s
    Cooldown: 9s
    Range: 30m
    Crush the target with the Force, instantly dealing moderate kinetic damage and a moderate amount of kinetic damage every second for 6 seconds.
    Level 14

    Benevolence
    Rank 2
    380 credits
    Force: 45
    Casting time: 1.5s
    Range: 30m
    Heals friendly target for a moderate amount of health.
    Level 14

    Sprint
    Rank 1
    420 credits
    Instant
    Cooldown: 6s
    Increase your speed and that of all your companions by 20%.
    Level 15

    Force Speed
    Rank 1
    660 credits
    Instant
    Cooldown: 20s
    Increase your movement speed by 70% for 2 seconds. Does not break stealth.
    Level 24

    Mind Sooth
    Rank 1
    780 credits
    Instant
    Cooldown: 30s
    Sooth the mind of your enemies, instantly lowering your threat by a moderate amount.
    Level 28

    Replenish
    Rank 1
    880 credits
    Channeled: 6s
    Cooldown: 3m
    Replenishes 60% of your maximum Force and health over 6 seconds.
    Level 32

    Jedi Sage

    Force Studies
    Rank 1
    280 credits
    Passive
    Versed in the Force, your maximum Force is increased by 400. In addition, your Presence increases at the rate at which your Force regenerates.
    Level 10

    Disturbance
    Rank 1
    280 credits
    Force: 30
    Casting Time: 2s
    Range: 30m
    Fires a blast of telekinetic energy at the target dealing moderate kinetic damage.
    Level 10

    Force Reach
    Rank 1
    280 credits
    Passive
    Increases the range of Project and Telekinetic Throw by 15m.
    Level 10

    Rejuvenate
    Rank 1
    320 credits
    Force: 60
    Instant
    Range: 30m
    Heal the target for a moderate amount over 12s.
    Level 12

    Force Armor
    Rank 1
    380 credits
    Force: 65
    Instant
    Cooldown: 6s
    Range: 30m
    Surrounds the caster in a Force shield that lasts 30s and absorbs a high amount of damage. Affected targets become Force-imbalanced and cannot benefit from Force Armor again for 20s.
    Level 14

    Weakened Mind
    Rank 1
    440 credits
    Force: 65
    Range: 30m
    Weakens the target's mind, dealing high internal damage over 15s.
    Level 16

    Restoration
    Rank 1
    500 credits
    Force: 60
    Instant
    Cooldown: 4.5s
    Range: 30m
    Cleanses a friendly target of up to 2 hostile mental or Force effects.
    Level 18

    Deliverance
    Rank 1
    600 credits
    Force: 70
    Casting Time: 3s
    Range: 30m
    Heals a friendly target for a high amount of health.
    Level 22

    Rescue
    Rank 1
    600 credits
    Force: 30
    Instant
    Cooldown: 1m
    Range: 30m
    Greatly lowers the target's threat and if the target is a party member, pulls the target to your location.
    Level 22

    Force Push
    Rank 1
    940 credits
    Force: 20
    Instant
    Cooldown: 1m 30s
    Range: 15m
    Pushes the target back several meters with the Force and deals moderate kinetic damage. Standard and weak enemies are additionally knocked prone for 3s.
    Level 34

    Revitalize
    Rank 1
    1120 credits
    Force: 75
    Casting Time: 1.5s
    Cooldown: 5m
    Range: 30m
    Revives an incapacitated ally. This ability is usable while in combat.
    Level 40

    Resilience
    Rank 1
    1280 credits
    Instant
    Cooldown: 1m
    Increases your chance to resist Force and Tech attacks by 100% for 4s.
    Level 46

    Force Quake
    Rank 1
    1400 credits
    Force: 100
    Channeled: 6s
    Range: 30m
    Channel the Force into the ground at the target location, causing it to quake and tremble. All enemies within 8m of the target location are struck for moderate kinetic damage every second for 6s. Each second, the Force Quake has a 33% chance to knock its targets down. No single target can be knocked down more than once from a single Force Quake.
    Level 50

    Jedi Shadow

    Run Through
    Rank 1
    280 credots
    Force: 30
    Instant
    Cooldown: 15s
    Range: 4m
    Finishing Move: Runs the target through, dealing 250% weapon damage plus moderate damage. Shares a cooldown with other finishing moves. Requires a double-bladed lightsaber.
    Level 10

    Stealth
    Rank 1
    280 credits
    Instant
    Enter stealth mode, making your movements difficult to detect but slowing movement speed to 85% of normal. Most hostile actions prematurely end the effect. Cannot be used in combat.
    Level 10

    Weapon Proficiency: Double Bladed Lightsaber
    Rank 1
    280 credits
    Passive
    Ability to equip double bladed lightsabers.
    Level 10

    Martial Studies
    Rank 1
    280 credits
    Passive
    Increases the rate at which your Force regenerates by 3 per second.
    Level 10

    Combat Trance
    Rank 1
    280 credits
    Passive
    The Jedi Shadow can occasionally enter a combat trance which unrestricts the use of powerful finishing moves. Your Shadow Strike has 100% chance to grant Combat Trance with each use, which lasts for 20s and is consumed by your next finishing move.
    Level 10

    Shadow Stamina
    Rank 1
    280 credits
    Passive
    Increase your total endurance by 24 per rank.
    Level 10

    Shadow Strike
    Rank 1
    280 credits
    Force: 45
    Instant
    Range: 4m
    Deals 150% weapon damage plus a moderate amount to a single target. Only usable from behind the target. Requires a double bladed lightsaber.
    Level 10

    Double Strike
    Rank 1
    320 credits
    Force: 30
    Instant
    Range: 4m
    Strikes the target twice. Each hit deals 100% weapon damage plus a low amount. Requires a double bladed lightsaber.
    Level 12

    Deflection
    Rank 1
    380 credits
    Increases your range and melee defense by 50% for 15s. Requires a melee weapon.
    Level 14

    Mind Maze
    Rank 1
    440 credits
    Force: 50
    Instant
    Range: 8m
    Confuses the target, leaving it bewildered and unable to act for 60s. Damage will break the effect prematurely. This ability is only usable in Stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time.
    Level 16

    Mind Snap
    Rank 1
    500 credits
    Force: 10
    Instant
    Cooldown: 9s
    Range: 15m
    Traps the target's current action and prevents that ability from being used for 4s. Ability Prevention doesn't work yet.
    Level 18

    Hemorrhage
    Rank 1
    600 credits
    Force: 30
    Instant
    Cooldown: 15s
    Range: 4m
    Finishing move. Deals 100% weapon damage and causes the target to bleed dealing high internal damage over 18s. Shares a cooldown with other finishing moves.
    Level 22

    Force Slow
    Rank 1
    720 credits
    Force: 25
    Instant
    Cooldown: 6s
    Range: 15m
    Slows the target's movement speed by 500% for 9s.
    Level 26

    Low Slash
    Rank 1
    840 credits
    Force: 25
    Instant
    Cooldown: 15s
    Range: 4m
    Slashes the target low, dealing 75% weapon damage and incapacitating it for 3s. Damage will end the effect prematurely. Requires double bladed lightsaber.
    Level 30

    Hidden Strike
    Rank 1
    1400 credits
    Force: 30
    Instant
    Range: 4m
    Strike from the shadows, dealing 100% weapon damage and stunning the target for 3s. Requires double bladed lightsaber.
    Level 50
    Last edited by Vasan; 12-17-2010 at 08:38 AM.
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  2. #2
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    Oct 2008
    Posts
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    Default

    Please note all information on this page reflects constantly changing data in development, and is nowhere near final.


    Jedi Knight (class splits into armored tank class, guardian, and melee dual wield dps class, sentinel)


    Strike
    Instant
    Range: 4m
    Inflicts your weapon damage spread across a series of quick melee attacks
    Grants 2 Focus
    If you are dual wielding then you deal damage from both weapons but suffer a penalty to damage and accuracy
    Starting Ability

    Slash
    Focus: 3
    Instant
    Range: 4m
    Slashes the target for moderate damage. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.
    Starting Ability


    Force Vitality
    Instant
    Cooldown: 1.5s
    Range: 40m
    Increases the endurance of a friendly target while active. You can not place both Force Vitality and Force Potency on a target at the same time.
    Starting Ability

    Quick Travel
    Casting time: 10s
    Cooldown: 30m
    Takes you to your current bind point.
    Starting Ability

    Introspection
    Channeled: 15s
    Restores health to the player while channeling
    Starting Ability

    Abilities UI Button Display
    Lists all the JC's starting abilities, plus the following:

    Weapon Proficiency: Lightsaber
    Passive
    Able to equip training sabers and standard single bladed lightsabers.
    Starting Ability

    Weapon Proficiency: Vibrosword
    Passive.
    Able to equip single bladed vibroswords, conventional swords, and other bladed melee weapons.
    Starting Ability

    Holoconference
    Find a trainer to learn this ability.
    Starting Ability

    Trainer Abilities

    Force Leap
    Instant
    Cooldown: 10s
    Range: 10-30m
    Jumps to a distant target immobilizing them for a few seconds, interrupting their current action and dealing low damage
    Generates 2 focus
    Cannot be used against targets in cover
    Level: 2

    Sweep
    Focus: 3
    Instant
    Cooldown: 5s
    Range: 4m
    Strikes up to three enemies in melee range doing normal weapon damage and slowing them to 50% of normal for 6 seconds.
    Level: 3

    Overhead Slash
    Focus: 8
    Instant
    Range: 4m
    Acrobatic melee attack that does very high damage to a single target and knocks them down for a short duration. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.
    Level: 4


    Slash
    Rank 2
    Level: 5

    Saber Ward
    Instant
    Cooldown: 3m
    Increases the Knight's chance to parry melee and ranged attacks by 60% for 15 seconds.
    Level: 6

    Master Strike
    Channeled: 3s
    Cooldown: 30s
    Range: 4m
    Performs a series of three melee attacks that stun the target for 3 seconds and knocks the target down for an additional 3 seconds if the channel completes successfully.
    Grants 3 focus over the duration of the channel
    Level: 8

    Destruction
    Level: 8

    Force Vitality Rank 2
    Level: 10

    Soresu Form
    Instant
    Cooldown: 1.5s
    While in Soresu Form the Knight gains 1 focus when attacked by an enemy once every 3 seconds. Reduces the amount of focus generated by Strike by 1. Also increases chance to parry or deflect incoming attacks by 5%.
    Level: 12

    Combat Focus
    Instant
    Cooldown: 3m
    Immediately grants the Knight 6 focus
    Level: 14

    Sprint
    Instant
    Cooldown: 6s
    Increase your speed and that of your companion by 20%
    Level: 15

    Resolve
    Instant
    Cooldown: 2m
    Breaks the Knight out of all movement impairment effects
    Level: 18

    Force Pull
    Cooldown: 45s
    Range: 10-30m
    Pulls the target towards the Knight. Interrupts any action the target is currently engaged in and builds moderate threat.
    Level: 24

    Saber Throw
    Instant
    Cooldown: 30s
    Range: 10-30m
    Throws your lightsaber at a distant target striking for moderate damage and generating 3 focus.
    Level: 26

    Ataru Form
    Instant
    Cooldown: 1.5s
    While in Ataru form a successful saber hit will trigger a second attack for 25% weapon damage against a second enemy in melee range. This effect can occur once every 3 seconds.
    Level: 28

    Valorous Call
    Focus: 3
    Instant
    Cooldown: 2m
    Increases the critical strike chance of all nearby party members by 10% and the critical strike damage bonus of all party members by 25% for 15 seconds. Strenght of this effect is doubled on the caster.
    Level: 34

    Cyclone Attack
    Focus: 3
    Instant
    Cooldown: 30s
    Range: 8m
    Knocks all targets within 8 meters away from the Knight, knocking them down for 4 seconds. Does low damage to all affected enemies.
    Level: 46


    Jedi Guardian


    Armor Proficiency Shield Generator
    Passive
    Able to equip a personal shield generator
    Level: 10

    Armor Proficiency Heavy
    Passive
    Able to equip heavy combat armor
    Level: 10

    Guardian Strike
    Instant
    Cooldown: 4.5s
    Range: 4m
    Hits your target inflicting 110% weapon damage and generating a high amount of threat. This attack also boosts the Knight's armor rating by 5% for 15 seconds. The armor bonus can be stacked up to 3 times. Grants 2 focus.
    Level: 10


    Cleave
    Focus: 3
    Instant
    Cooldown: 30s
    Range: 4m
    Strikes all enemies in melee range dealing moderate weapon damage to them building high threat and immobilizing them for 6 seconds.
    Level: 12

    Flourish
    Instant
    Cooldown: 30s
    Range: 30m
    Forces opponent to attack the Knight for 6 seconds. Known bugs: Builds threat but does not force the target to attack.
    Level: 16

    Hilt Strike
    Focus: 3
    Instant
    Cooldown: 20s
    Range: 4m
    Stuns the target for 6 seconds and builds significant threat.
    Level: 18

    Challenging Call
    Focus: 3
    Instant
    Cooldown: 1m
    Taunts all nearby enemies forcing them to attack the Knight for 6 seconds. Also increases the Knight's chance to shield attacks by 60% for the duration.
    Level: 22

    Riposte
    Focus: 1
    Instant
    Cooldown: 6s
    Range: 4m
    Makes a quick saber strike for moderate damage. Riposte can only be used after parrying, deflecting, or dodging an attack.
    Level: 30

    Guardian Leap
    Instant
    Cooldown: 1m
    Range: 5-10m
    Leaps to a group member dealing low damage and high threat to nearby enemies on landing and reducing the threat that party member generates for 6 seconds.
    Level: 50


    Jedi Sentinel


    Dual Wield
    Passive
    Allows you to wield two weapons. This will penalize the damage and accuracy of both weapons.
    Level: 10

    Arcing Strike
    Instant
    Cooldown: 4.5s
    Range: 4m
    Hits up to three enemies within melee range inflicting 50% weapon damage to each. Grants 1 focus plus 1 additional focus for each target hit.
    Level: 10

    Juyo Form
    Instant
    Cooldown: 1.5s
    While in this form the Knight's damage will increase by 2% each time he strikes an enemy with a saber attack. This effect can be triggered once every 1.5 seconds and can stack up to 5 times. The effect only lasts 6 seconds but the duration resets each time you deal saber damage.
    Level: 12


    Disable
    Focus: 5
    Instant
    Range: 4m
    Strikes an enemy dealing weapon damage with both sabers and applying a high damage bleed over 15 seconds. Must be dual wielding lightsabers to use this ability.
    Level: 16

    Distraction
    Focus: 3
    Instant
    Cooldown: 30s
    Range: 4m
    Distracts the enemy causing them to lower their defenses. Does no damage but reduces both their parry and deflection chance by 5% for 6 seconds. Distraction also lowers the Knight's threat level against the target.
    Level: 22

    Overload Saber
    Instant
    Cooldown: 2m
    Charges the saber with additional energy for 15 seconds causing all saber attacks to burn their target for additional elemental damage. This effect may occur once every 1.5 seconds.
    Level: 30

    Twin Arcs
    Focus: 5
    Instant
    Range: 4m
    Strikes up to three enemies in melee range striking them for high damage with both sabers. Must be dual wielding lightsabers to use this ability.

    Level: 50
    Last edited by Vasan; 12-17-2010 at 08:41 AM.
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