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Old Republic Classes 10/18
Operative Healing Overview
Base Heals: (energy requirement only)
1. Kolto Injection (with incisive action skill)
- 2 seconds activation time
- single target heal
- grants tactical advantage
2. Kolto Probe (with medical engineering skill)
- instant
- heals single target over 21 seconds
- each tick has a 10 percent chance to grant tactical advantage
3. Recuperative Naotech
- instant, cooldown 12 seconds
- heals up to 4 allies with 10 meters over 15 seconds
Tactical Heals: (requires and consumes tactical advantage)
1. Kolto Infusion
- 1.5 seconds activation time
- single target heal
2. Surgical Probe (with Medical Engineering)
- instant
- single target heal
- regrants tactical advantage when cast on target below 30 percent health
Energy Recovery:
1. Adrenaline Probe
- energy recovery
2. Stim Boost
- energy over time regen
- requires and consumes tactical advantage
Skill Tree and Information at http://torguild.net/calculator/imper...ent/operative/
Last edited by Vasan; 10-18-2011 at 09:59 AM.
Vasan
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Old Republic Crafting
== Complementary Skills ==
Blasters: Armstech, Scavenging, Treasure Hunting
Lightsabers: Artifice, Archaeology, Investigation
Meds: Biochem, Bioanalysis, Underworld Trading
Gadgets: Cybertech, Scavenging, Treasure Hunting
Force Accessories: Artifice, Archaeology, Diplomacy
Force Armor: Synthweaving, Archaeology, Diplomacy
Medium Armor: Armormech, Scavenging, Investigation
Heavy Armor: Armormech, Scavenging, Underworld Trading
Droid Armor: Cybertech, Scavenging, Slicing
Credits/Missions: Treasure Hunting, Slicing, Investigation
High Demand Mats: Archaeology, Scavenging, Treasure Hunting
Min/Max: Diplomacy, Slicing, Treasure Hunting
== Crew Skills Breakdown ==
Archaeology
Type: Gathering
Produces: Crystals, Force-imbued technology
Feeds: Artifice, Synthweaving
Armormech
Type: Crafting
Produces: Non-Force user armor
Consumes: Vendor mats, Scavenging
Armstech
Type: Crafting
Produces: Blasters (pistols, rifles, sniper, assault cannon), Blaster mods (scopes, barrels, triggers)
Consumes: Vendor mats, Scavenging
Artifice
Type: Crafting
Produces: Force user armor (overlays, underlays, focii, feet, wrists), Lightsaber mods (power crystal, color crystal, focus lens, hilts, emitter matrix)
Consumes: Archaeology
Bioanalysis
Type: Gathering
Produces: Genetic material
Feeds: Biochem
Biochem
Type: Crafting
Produces: Medpacs, stimulants, implants
Consumes: Bioanalysis
Cybertech
Type: Crafting
Produces: Droid armor, earpieces, grenades, Non-Force user armor overlays and underlays
Consumes: Scavenging
Diplomacy
Type: Mission
Produces: LS/DS points, Light armor mats, Companion gifts
Feeds: Light armor crafts (Synthweaving, Artifice, Armormech)
Investigation
Type: Mission
Produces: Medium armor mats, Crafting schematics for all, Companion gifts
Feeds: All (schematics), Medium armor crafts (Synthweaving, Armormech)
Scavenging
Type: Gathering
Produces: Metals, Alloys, Synthetic components
Feeds: Armormech, Armstech, Cybertech
Slicing
Type: Gathering
Produces: Valuable items, Credits, Droid Armor mats, Generator mats, Mission discovery items
Consumes: Lockboxes
Feeds: Cybertech
Synthweaving
Type: Crafting
Produces: Armor for Force users
Consumes: Vendor mats, Archaeology
Treasure Hunting
Type: Mission
Produces: Rare mats for earpieces, focii, blasters, electro weapons, lockboxes, companion gifts
Feeds: Cybertech, Artifice, Armstech, Slicing
Underworld Trading
Type: Mission
Produces: Implant mats, Heavy armor mats, Companion gifts
Feeds: Biochem, Heavy armor crafts (Armormech, Cybertech)
Vasan
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